Lord Haurchefant has received a report that Lord Francel and several knights were seen heading towards the Steel Vigil, an outpost which was overrun by the Dravanian Horde long ago. Uncertain what has motivated this dangerous excursion, Lord Haurchefant bids you travel to the ruined outpost, search for Lord Francel, and offer him succor if necessary.
You come upon Lord Francel mere moments before he is slain by a Dravanian minion, which you dispatch with your usual heroic flair. Thanking you for your timely intervention, Lord Francel begs you to search the surroundings for his three knights, whom he has not seen since the beast attacked.
After a cursory search, you find all three knights, none of whom appear to be mortally wounded. Return to Lord Francel and tell him that his knights are well.
Lord Francel thanks you for attending to his knights, and explains that their expedition was a foolhardy attempt to improve the reputation of House Haillenarte, which has suffered greatly since the loss of the Steel Vigil and the recent accusations of heresy. Though you have saved his life today, he explains that he will soon have no choice but to accept the judgement of the inquisitors... whatever it may be. Return to Lord Haurchefant and tell him of all that has transpired.
Lord Haurchefant thanks you for saving Lord Francel's life, and is pleased to inform you that a witness to the final flight of the Enterprise has been found. Unfortunately, your past visit to Skyfire Locks has become common knowledge, and the witness is reluctant to assist a foreigner who may have been consorting with an accused heretic. Lord Haurchefant concludes that if you wish to obtain the witness's testimony, you will first need to clear Lord Francel's name.
FOLLOWING THE EVIDENCE
Upon learning of the circumstances in which the draconian rosary said to be Lord Francel's was discovered, Lord Haurchefant has begun to suspect that the evidence may have been planted. He advises you to speak with Rickeman, a man in service to House Haillenarte, whom Lord Haurchefant thinks might have knowledge of how such an act could be accomplished.
Rickeman explains that if the shipments were indeed tampered with, the only possible culprits are porters and those who inspect their shipments. As the inspectors are all Ishgardian knights and inquisitors, Rickeman is forced to conclude that only the porters could be responsible. He reluctantly suggests that you question a crew of porters that should be arriving in Camp Dragonhead shortly.
Your intentions are misinterpreted by the porters, who take offense at being accused of tampering with shipments. One porter bids you search the parcels to your heart's content, as he is confident you will find nothing unusual.
Rifling through the shipments yields a startling discovery: the two parcels bound for Skyfire Locks both contained a draconian rosary! Present your findings to the porter and see what he has to say.
The porter denies any knowledge of the draconian rosaries, asserting that it would make no sense for him to allow you to search the parcels had he known what they contained. Consult with Lord Harchefant to determine the best course of action.
Lord Haurchefant concludes that the rosaries are a blatant attempt to sully House Haillenarte's reputation. Having acquired what he believes is sufficient evidence, he exclaims that you and he must act quickly to stop Lord Francel's trial before it is too late.
IN THE EYES OF GODS AND MEN
With Lord Francel's trial close at hand, Lord Haurchefant bids you inform the inquisitors of your findings and petition them on behalf of House Fortemps to postpone the trial indefinitely. Relay Lord Haurchefant's words to Inquisitor Brigie at Camp Dragonhead.
Inquisitor Brigie informs you that Inquisitor Guillaime is already overseeing Lord Francel's trial at Witchdrop, and that it is impossible to call a halt to proceedings. Inform Lord Haurchefant of this development.
Refusing the abandon Lord Francel to his fate, Lord Haurchefant bids you rendezvous with one of his knights at Witchdrop, and do whatever is necessary to prevent Lord Francel from coming to harm. With Ser Hourlinet's aid, protect Lord Francel until Lord Haurchefant arrives.
Inquisitor Guillaime ignores your pleas and instead commands his knights to slay you then and there. Even Lord Haurchefant is unable to convince the inquisitor to yield-- until you reveal that one of the temple knights was a heretic in disguise. Forced to acknowledge that there is merit to Lord Haurchefant's claims of a conspiracy, Inquisitor Guillaime agrees to withdraw his charges and departs-- though not before reminding you to stay focused on your search for the Enterprise. Now that Lord Francel's good name has been redeemed, return to Camp Dragonhead and ask Lord Haurchefant to summon his reluctant witness.
Lord Haurchefant thanks you for saving the young lordling's life, and indeed his own, at Witchdrop. Like you, he is eager to return to the matter of the Enterprise, and none too soon...
THE FINAL FLIGHT OF THE ENTERPRISE
Lord Haurchefant has bid you speak with the witness he discovered. The man in question should be waiting outside.
The cataloger states that he saw the Enterprise land somewhere far northwest of the Observatorium five years ago. Though he cannot provide a more accurate location at the moment, he is confident tha, with the right astroscope log, he could calculate one. To that end, he asks that you bring to him volume six of the 1572 readings — a large red leather-bound tome, which should be stored on the uppermost floor of the Observatorium.
Much to your surprise, you quickly locate and retrieve the correct volume. Return to the cataloger and present to him the tome.
The cataloger quickly concludes that the airship landed somewhere near the Stone Vigil, which means that it was almost certainly seized by the garrison which occupied it at the time. Report your findings to Lord Haurchefant and see what advice he proffers.
Lord Haurchefant explains that the Stone Vigil is currently held by Dravanian forces, and that all access to the ruined outpost is restricted by House Durendaire. To help you obtain permission to enter the Stone Vigil, he writes for you a letter of introduction to Lord Drillemont of Whitebrim Front. However, he suspects that his endorsement alone will not sufice, and he advises you to ask Lord Francel to write a letter for you as well.
Lord Francel is happy to oblige your request. Before you depart, he reminds you that the cravens who attempted to destroy Housee Haillenarte have yet to be revealed, and that they may target you in the future in retaliation for your interference. Duly warned, proceed to Whitebrim Front and present your letters to the sentry at the gates.
The surly sentry's demeanor quickly changes when he recognizes the seals on the letters you bear. Nevertheless, he seems reluctant to simply wave you inside...
YE OF LITTLE FAITH
Ser Brunadier has informed you that it is not his responsibility to escort visitors within Whitebrim Front. After returning to you your letters, he suggests that you speak with Ser Alboise in the storeroom.
Ser Alboise cannot fathom why Ser Brunadier directed you to her, for she is but a low-ranking knight. She directs you to head chirurgeon Astidien, as Lord Drillemont is known to be fond of the man.
Head chirurgeon Astidien is bemused by your request, explaining that you can proceed directly to the barracks by virtue of the letters you carry. He recommends that you first speak with Ser Goudernoux to confirm that Lord Drillemont is present and available.
Ser Goudernoux bids you address Lord Drillemont yourself, but cautions you to treat the lord with respect and not to waste his time. Head upstairs and present Lord Drillemont your letters.
As you, Alphinaud, and Cid begin to petition Lord Drillemont for aid, Inquisitor Guillaime suddenly appears and accuses you of lying about your identities and your intentions. Lord Drillemont heeds the inquisitor's warning and refuses to listen to your protestations. Alas, it seems that it will take significant time and effort to obtain Lord Drillemont's trust.
FACTUAL FOLKLORE
Having heard of your desire to earn Lord Drillemont's trust, Haustefort proposes that you do so by helping him serve the knights of Whitebrim Front a decent meal. To that end, the cook asks you to bring him the meat of a mudpuppy's tail so that he can prepare steaks. He furnishes you with a bottle of cider vinegar, explaining that the locals believe it can be used to weaken the beasts — though Haustefort himself has his doubts. In any case, travel to Daniffen Pass and attempt to use the vinegar to slay a mudpuppy.
Local superstition appears to be accurate, as the ravenous mudpuppy falters mere moments after you sprinkle the cider vinegar upon it. Having slain the beast and severed a solid portion of its tail, return to Haustefort so he can prepare the steaks. Haustefort demonstrates an unbelievable level of skill by preparing three steaks mere moments after you deliver the meat. Dole out the fresh steaks to the hungry knights of Whitebrim Front.
Every steak met with overwhelming approval. Return to Haustefort and tell him that you have finished your task.
Haustefort has prepared one final steak for Cenota, a young chirurgeon whom he suspects is in need of proper nourishment. Deliver it to her in the infirmary.
The odor of freshly cooked meat serves to remind Cenota of her neglected needs. She thanks you profusely and proceeds the devour the steak in moments, much to the chagrin of the disoriented patient who has suddenly found himself forgotten.
OPPORTUNITY KNOCKS
Ser Benedict has pointed out that it would be reckless for Lord Drillemont to accept your claims without question. The knight believes that, at the very least, you should perform a few menial tasks on behalf of House Durendaire, like slaying feral crocs. A simple gesture like that will likely earn you the favor of Ser Clotairion, he adds. Take Ser Benedict's advice to heart and do as he suggests.
One might be inclined to tell you that those crocs fought the good fight. That they gave you a memorable challenge, one that you would proudly share with comrades over a tankard of ale. But Eorzea is no fairy-tale world, and life is not a song. Sometimes you slay a primal, sometimes not. But perhasp Ser Clotairion will have a greater appreciation for your accomplishments.
Ser Clotairion is grateful for your service, though he realizes full well that your intent was only to ingratiate yourself with him. Nevertheless, he promises that Lord Drillemont will know of your deeds.
ALL BY OURSELVES
Nivie, a humble herald of House Haillenarte, had been tasked with delivering an important missive to Whitebrim Front. Unfortunately, it was blown from her hands by a sudden gust of wind during a fearsome blizzard. Afraid to venture outside, she has asked that you recover the missive and deliver it to Lord Drillemont in her stead.
After traipsing around in the snow for an indeterminate length of time, you recover the lost missive. Deliver it to Lord Drillemont as requested.
Lord Drillemont scoffs at the missive from Houses Fortemps and Haillenarte, which calls for the increased reliance on foreign sellswords. He rejects the proposal without hesitation, shouting that Ishgard need not rely on outside help to win its war against Dravania. Though Nivie will doubtless not welcome the news, you should probably share with her Lord Drillemont's response.
Nivie admits that Lord Drillemont's disdain is not unwarranted, as House Durendaire has been charged with reclaiming an outpost that House Haillenarte lost. Despite it being her duty to convey Lord Drillemont's exact words to Lord Francel, she is understandably reluctant to do so.
THE BEST INVENTIONS
Having observed that the infirmary lacks sufficient alembics, Cid has resolved to furnish the chirurgeons with an additional, more advanced device. His work is nearly complete, but thee is one final component that he cannot obtain on his own: six ice sprite cores, which he has asked you to bring him.
You obtain the requisite cores with little difficulty. Return to the infirmary and deliver the cores to Cid.
Cid's efforts are ultimately for naught, as Inquisitor Guillaime makes another unannounced visit and warns the chirurgeons against accepting gifts from foreigners who have interfered with the trial of an accused heretic. The revelation shocks the chirurgeons, who immediately reject Cid's newly constructed alembic. The inquisitor appears to have developed a hated for you and your associates, and it has become increasingly clear that he will do his utmost to prevent you from achieving your goals.
INFLUENCING INQUISITORS
The incident with the alembic has convinced Cid that Inquisitor Guillaime will continue to interfere with your efforts to prove yourself to the people of Whitebrim Front. Therefore, Cid suggests that you speak with the people of the stronghold in order to learn more about the inquisitor, in the hope that you will find a way to convince him to change his mistaken opinions.
After speaking with a variety of residents, you feel as though you have a much clearer picture of the inquisitor. Share your findings with Alphinaud, who awaits you in the square.
Alphinaud suspects that the inquisitor may have a hidden agenda, one which may be revealed should you review the testimonials you obtained...
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Date: 2019-07-08 01:50 pm (UTC)