You have confirmed your intention to join the ranks of the Immortal Flames. Visit the Hall of Flames in Ul'dah, and speak with the personnel officer to be formally inducted into the Grand Company.
Your formal induction into the Immortal Flames is interrupted by an urgent report concerning an imperial attack on a Highwind Skyways airship. Head to Horizon's Edge and determine the fate of the crippled vessel and its crew.
You have defeated the imperial soldiers intent on requisitioning the downed airship. You learn that the vessel's crew, Biggs and Wedge, are engineers from Garlond Ironworks, and that Master Garlond himself has been missing since the Calamity. Return to the Hall of Flames and report to the personnel officer.
Back at the Hall of Flames, the personnel officer praises your efforts, and reassures you that the two engineers you encountered were able to continue on their way. He then expresses his eagerness to complete your induction into the ranks of the Immortal Flames. Speak with him once more when you are ready to attend to the formalities.
FOR COIN AND COUNTRY
You have been sworn into the service of Ul'dah's Grand Company, the Immortal Flames. Immediately following the assignment of your new rank, Minfilia contacts you by linkpearl and requests your presence. Return to Vesper Bay in Ul'dah and visit the Waking Sands.
You have joined Ul'dah's Grand Company, the Immortal Flames. Use this opportunity to grow as an adventurer, and experience more of the realm of Eorzea.
MY LITTLE CHOCOBO
To obtain your personal chocobo, you must present Mimigun with a Flame Chocobo Issuance. This document can be obtained by exchanging company seals with the flame quartermaster. Here's hoping you have been setting aside your seals... Mimigun brings you your bird, and it is love at first sight. Name your new companion, and make it official.
After much deliberation, you decide on a name worthy of the noblest steed. Inform Mimigun to complete the last of the formalities. And so begins the adventures of [Forename] and [Companion]. May their friendship last for eternity!
SYLPH-MANAGEMENT
Minfilia would have you ascertain the sylph tribe's intentions aide by the power of the Echo. Before making contact with the diminutive beastmen, report to Commander Vorsaile Heuloix at the Adders' Nest in Gridania.
You arrive at the Adders' Nest to find the commander thinking out loud. Apprise him as to the purpose of your visit.
WE COME IN PEACE
Vorsaile Heuloix would have you communicate directly with the sylphs and ascertain their true intentions regarding the primal Ramuh. To avoid any cross-cultural misunderstandings, you are to first travel to the Hawthorne Hut and receive a briefing on sylphic culture with the officer stationed there. Speak to Mitainie outside Westshore Pier in Old Gridania to see about transportation.
Mitainie has instructed you to take the ferry from Westshore Pier to reach the East Shroud. Once there, you will only need to head due east to find the Hawthorne Hut. Before going there, however, stop off along the way at Fullflower Comb and pay your regards to Rosa Hawthorne. Rosa Hawthorne has a sticky situation on her hands, what with killer hornets assailing her precious honeybees. Slay three hornet clouds to put her heart at ease.
You have triumphed over the killer hornets. Report your success to Rosa.
Rosa thanks you for having protected her beehives from the swarm of hornets. To express her gratitude, she has given you a pot of fresh honey, which she knows will help loosen the lips of the serpent officer you are seeking, Amelain. Proceed to the Hawthorne Hut and deliver the honey as bade.
The sweet-toothed Amelain has informed you that Rosa's husband, Rolfe Hawthorne, is well versed in sylphic culture and should hold the answers you seek.
SYLPHIC STUDIES
Rolfe's memory is not what it used to be, but it turns out that he has previously shared his stories with those around the hut. Check in with his daughter Ysabel and a couple of the patrolling sentries, Blaisette and Monne. They may remember what the old storyteller has forgotten.
You have gleaned that the sylphs are known for their mischievous and capricious nature, as they show little regard for Gridanian propriety or etiquette. Share your rediscovered tales with Rolfe Hawthorne.
Your findings have served to stir Rolfe's memory, and he recalls that dancing is the traditional greeting among the sylphs. It would seem they are a most curious tribe, indeed.
FIRST IMPRESSIONS
Rolfe tells you that it would be unwise to greet the sylphs without a proper gift, but he has trouble remembering exactly what that gift should be. However, it is possible that his wife, Rosa, can tell you. Speak with her at Fullflower Comb to see what she has to say.
Though she does not fully understand why, Rosa informs you that the sylphs are said to be quite fond of milkroot, which can be obtained from ochus. In order to find one such ochu, take the amber syrup given to you by Rosa and pour it on the curious tussock in the Honey Yard. Once uncovered, slay the ochu, and pray that you find some milkroot among its remains.
Your prayers have been answered, and you have the milkroot in your possession. Take your prize back to Rolfe at the Hawthorne Hut to ensure that it is indeed a suitable offering for the sylphs.
Rolfe immediately recognizes the milkroot upon your presentation of it, and is sure that the sylphs will appreciate the offering. Just take care not to inhale too many of the fumes yourself before giving it to the sylphs.
FIRST CONTACT
Rolfe has kindly gift-wrapped the milkroot for the sylphs, and wishes you luck in your envoy endeavors. Before you leave, however, he bids you speak with Amelain.
Amelain has entrusted you with a missive penned by the Elder Seedseer herself. Deliver it safely to Komuxio at Little Solace.
You have found Komuxio in Little Solace, but he seems unmoved by your words of greeting alone. Perform a sprightly /dance for him as a show of goodwill.
Pleased by your dance, Komuxio now seems more willing to hear out. Present him with the milkroot and the letter to the elder as proof that you come in peace.
Despite accepting your gifts, Komuxio remains unconvinced as to your intentions. Is there no way to gain the sylph's trust and secure an audience with the elder of Little Solace?
DANCE DANCE DIPLOMACY
Yda believes that the best way to earn the sylphs' trust is to dance for all the residents of Little Solace.
That was certainly exhausting. Return to Yda and tell her that you have danced as you have never danced before.
Your dancing has won many a smile, but have you truly succeeded in winning the hearts of the sylphs of Little Solace? This remains to be seen.
FOREST FRIEND
Papalymo believes that offering aid to the troubled sylphs in Little Solace would go far toward earning their trust. As the sylphs are not wont to share their troubles with outsiders, seek the advice of Hearer Imedia.
As Imedia would tell it, the sylphs live in constant fear of attacks by ill-tempered forest creatures. She bids you slay five ziz gorlins and five gall gnats, that the residents of Little Solace might rest easy, and suggests that procuring five brownie brushes in the process would also go far to curry the sylphs' favor.
You have dispatched the invasive fauna, and obtained brownie brushes for the sylphs. Report to Komuxio of Little Solace and impress upon him your good intentions.
Komuxio expresses gratitude for your efforts on behalf of Little Solace. It would seem the sylphs have begun to warm to your presence, albeit gradually.
PRESENCE OF THE ENEMY
Komuxio is troubled by sightings of unfamiliar walking ones in the forest. Speak to the residents of Little Solace and the Hawthorne Hut and uncover what information you can.
Your investigation proved a fruitful one. Return to Little Solace and share your findings with Komuxio.
Upon learning of the sightings of strange men clad in steel, Komuxio has bid you venture into the forest to investigate. Be on the lookout for signs of imperial incursion.
Stumbling upon a stack of suspicious boxes, you are attacked by a group of imperial soldiers. After fending them off, you search the boxes to uncover a quartermaster's log detailing a list of imperial supplies for delivery. Return to Little Solace and share with Komuxio this troubling development.
Komuxio deduces that the log must have been penned by someone with knowledge of the forest. Could there be a traitor in your midst?
BROTHERLY LOVE
Komuxio fears for the safety of his friend Claxio, who has wandered off unaccompanied. He bids you to find Claxio and bring him back to Little Solace.
Though you are able to find Claxio, the sylph has no intention of returning with you. Take word of this to Komuxio, who awaits at Little Solace. According to Komuxio, tempered sylphs are prowling the area, and Claxio is in grave danger. You must track him down before he falls thrall to primal influence.
You find Claxio just in time to prevent tempered sylphs from spiriting him away. Following an emotional reunion with Komuxio, Claxio agrees to return to Little Solace. Return to the village yourself and see what Komuxio has to say.
Your efforts on his friend's behalf have earned you Komuxio's unreserved trust. Will the sylph elder be as accepting?
SPIRITED AWAY
Komuxio confesses to you that his elder has gone missing, and beseeches you to seek the aid of the Order of the Twin Adder. Make for the Adders' Nest and inquire with Commander Vorsaile Heuloix as to the elder's possible whereabouts.
Commander Vorsaile Heuloix consents to assist in the search for the sylph elder. Before venturing into the forest, solicit the advice of Giah Molkoh at Bentbranch Meadows.
Giah Molkoh has pledged the Wood Wailers' cooperation in the search effort. Take yourself to Buscarron's Druthers in the South Shroud and speak with the proprietor.
You speak with Buscarron, who agrees to keep an ear out amongst his many customers for any news of the sylph elder's whereabouts.
DRUTHERS HOUSE RULES
Buscarron has no information on the sylph elder as yet, but he has something for you to do in the meantime. It seems as though one of his customers is spoiling for a fight. To put an end to any fisticuffs before they begin, Buscarron would have you go out back and obtain an empty tub which might be filled with water.
You have obtained the empty tub. Take it to the river behind the tavern and lay it down.
You have placed the tub in the water. Now fill it up with water.
You have filled the tub with water. Pick it up.
You have finally armed yourself with a mighty tub of coll water. Return to the area immediately outside the Druthers, douse the drunken lout, and remind him of the house rules.
Drenched with river water, the drunkard runs off, having come to his senses enough to realize that Buscarron means business when he says there's to be no fighting in or about his establishment. Report your success to Buscarron.
Thanks to your actions, the tavern's regulars are able to enjoy their drinks in peace. Buscarron prides himself on opening his doors to all customers — even those with unsavory reputations ‚ so long as they pay good coin and stay out of trouble.
NEVER FORGET
A Qiqirn and former employee of Buscarron's Druthers forgot some of his personal effects upon leaving. Go speak to Baensyng on Hawker's Alley in Limsa Lominsa to learn where you might find said Qiqirn.
You learn from Baensyng that a Qiqirn merchant on Hawkers' Alley named Kyokyoroon may know something of Teteroon's whereabouts. Bring the trader a chicken egg to coax him into spilling the goods.
After receiving the chicken egg, Kyokyoroon is more than happy to tell you that Teteroon has since moved on to barter his wares at Memeroon's Trading Post in upper La Noscea. Proceed to the outpost and present Teteroon with his forgotten scarlet earring.
You have delivered the scarlet earring to Teteroon. Reminded of Buscarron, he promptly lapses into nostalgic reminiscences of former days.
MICROBREWING
Teteroon has asked that you help him brew Qiqirn firewater. To do so, use an empty barrel at Fool Falls to collect water, and slay coeurl to obtain five coeurl whiskers.
You have procured the required ingredients. Take them back to Teteroon.
Teteroon has set about brewing his Qiqirn firewater from the ingredients you have provided. But good firewater takes time. Speak to him again later to learn how his concoction turns out.
LIKE FINE WINE
Teteroon has finally finished his gift for Buscarron. Deliver the special brand of Qiqirn beverage back to the eponymous proprietor of Buscarron's Druthers in Gridania.
Buscarron is delight to receive the hard liquor brewed by his old friend. However, he is less delighted when he realizes it would be best to age it a year before finally cracking it open.
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Date: 2019-07-08 01:47 pm (UTC)