Ever since your famous victory over Gaius van Baelsar, the halls of the Waking Sands have been thronged with petitioners seeking to engage the Scions' services for personal gain. Although Minfilia is loath to entertain their dubious proposals, she wonders if accepting such patronage might ultimately empower the order to do greater good. Before making any decision, she would like to hear the opinions of your fellow Scions. Speak with Thancred, Y'shtola, Yda, Paplymo, and Urianger.
As expected, the other Scions are deeply concerned about the ideological implications of accepting conditional support. Perhaps Alphinaud can offer a different perspective on the matter?
Alphinaud seizes the opportunity to make a bold counter-proposal: move the Scions' headquarters to Mor Dhona, beyond the borders of Ul'dah and the other great nations. Though Minfilia makes a show of listening to the young Elezen's reasoning, she is not to be convinced, decrying his idea as reckless beyond words before unceremoniously dismissing him. As you silently watch Alphinaud take his leave, you sense that, beneath their heated words, another conversation was taking place...
MOVING ON
Desiring to be left alone with her thoughts, Minfilia bids you assist Alphinaud with an unspecified task. Respect the Antecedent's wishes and join Alphinaud outside the solar.
According to Alphinaud, the Antecedent's blind refusal to contemplate leaving Ul'dah stems from the empty hope that her late mother F'lhaminn still lives. For whatever reason, rumors have recently begun to circulate that the famed songstress did not perish in the fires of the Calamity. Convinced that Minfilia will not see sense until these rumors have been proven false, Alphinaud has resolved to determine their origin, and asks that you assist him. Speak with Father Iliud at the Church of Saint Adama Landama to learn the source of one such rumor.
Father Iliud makes no claim to have seen F'lhaminn himself, only to have met someone who claims to have done so... Fortunately, the fellow in question is close at hand. Seek him out in the lichyard and hear his testimony.
The visitor seems supremely confident that the woman he spied in Costa del Sol was indeed F'lhaminn, despite having only seen the famous performer once before — a full seven years ago. It may be prudent to ask Father Iliud whether he believes this man's tale should be taken seriously.
Without proof, it is impossible to determine whom the visiting mourner did or did not see. Nevertheless, you now know the location of an alleged sighting, and Father Iliud believes it merits further investigation.
FLOWERS FOR ONE
Father Iliud reasons that, if F'lhamiin had indeed been employed at Costa del Sol, Master Gegeruju should know her whereabouts. Make haste to eastern La Noscea and seek an audience with the wealthy Lalafell.
A heartbroken Gegeruju is further dismayed to learn that the object of his affections, who only recently left, was none other than the famed Songstress of Ul'dah. Though he recalls her expressing a desire to visit Wineport, he assures you that F'lhaminn will soon tire of her rough style of living and return to his waiting arms. Providing you do not share his optimism, journey to Wineport and question the local residents.
Your cursory investigation yields a promising lead, provided by the incorrigible Wine Baron of Limsa Lominsa. Apparently, a woman matching F'lhaminn's description visited Byrglaent's winery very recently, but, finding her perfume to be intolerable, he expelled her from the premises. Though he has no inkling as to where she went next, the Wine Baron suggests that you solicit the aid of Shamani Lohmani, reasoning that his unique talents may enable him to track the perfumed lady.
Shamani Lohmani vividly recalls the woman's scent, as well as the conversation he had with her. After observing that her perfume was reminiscent of a local species of flower, she asked him where she might find the most pristine specimens, and he duly told her. Assuming she followed his directions, she would then have proceeded south into Raincatcher Gully. With luck, she may still be there.
You succeed in locating your quary mere moments before a ravenous goobbue emerges from the forest, seemingly intent on devouring you both. Undeterred, you set about the beast, and it soon succumbs to your onslaught. All that remains is to verify the identity of the perfumed lady.
Your attempts to ascertain the perfumed lady's identity succeed only in arousing her suspicion, but when Alphinaud subsequently enters the scene, she has no choice but to admit that she is indeed F'lhaminn. With much to discuss, the three of you agree to adjourn to Wineport, where you may continue your conversation in safety.
Alphinaud informs you that, despite his best efforts, F'lhaminn will not be persauded to return to Ul'dah until she has completed her perfume. Left with no better option, he asks that you hasten the process by assisting her in whatever way necessary.
ALL THINGS IN TIME
The remaining ingredient F'lhaminn's perfume requires is pristine salamander oil, which can only be obtained from the belly of a gurangatch, a species of wavekin found in upper La Noscea's Bronze Lake. Unfortunately, the creatures are notoriously elusive, and will need to be lured out of hiding. Journey to Bronze Lake and slay three mud pugils for use as bait.
Gazing upon the foul-smelling pugil carcasses is enough to deprive you of any lingering appetite. You can only hope that the gurangatch will regard them more favorably. Place the bait at the water's edge in gurangatch territory and find out if your quarry's tastes truly are so different from your own.
The trap now set, you can but wait and hope. Retreat to a safe distance and bide your time.
As if to confirm the fundamental differences between the palates of your respective species, the pugil carcasses prove irresistible to a truly gigantic gurangatch, which you duly slay. While you set about the nauseating task of scraping the creature's belly oil into a flask, you ponder what manner of individual first thought to use the secretions in a perfume... Push such irrelevant musings aside and deliver the fetid fruits of your labors to F'lhaminn in Wineport.
F'lhaminn requires only a brief moment to finish her perfume. Her preparations complete, she agrees to accompany you and Alphinaud to Vesper Bay. Return to the Waking Sands and seek an audience with Minfilia.
Upon seeing Alphinaud escort F'lhaminn into the solar, Minfilia rushes forward to embrace her long-lost mother, overjoyed to learn that reports of her death were indeed exaggerated. During their tearful reunion, Minfilia explains that her father was once a member of the Ala Mhigan Resistance, and that following his death in a tragic accident, F'lhaminn raised her as her own. After praising Minfilia for her victories over the Empire, F'lhaminn states that the Scions must leave Ul'dah behind if they are to continue their work. Agreeing at last to Alphinaud's proposal, a reinvigorated Minfilia declares that the order will quit Vesper Bay and establish a new headquarters in Revenant's Toll.
THE RESOLUTE
As Minfilia begins to explain the importance of securing the cooperation of the Adventurers' Guild, Alphinaud returns to the solar with one of the guild's emissaries, offering to handle negotiations on her behalf. Having no further need to dispatch you to Revenant's Toll, Minfilia requests that you assist her mother with whatever matter is troubling her.
The cause of F'lhaminn's sudden sadness appears to be a damaged earring. Though she would like to have it repaired, she cannot bring herself to set foot in the Goldsmiths' Guild for reasons she refuses to explain. Take the earring to Ul'dah in her stead and seek the services of a guild goldsmith.
At the Goldsmiths' Guild, you meet a Lalafell by the name of Memedesu, who immediately recognizes the earring as F'lhaminn's Aria, a famous design created by the master goldsmith Niellefresne. Honored to be entrusted with the task of repairing the legendary piece, he refuse spayment-- asking only that you attend to a minor errand in his stead so that he may focus on his work. Travel to Byregot's Strike in southern Thanalan and collect a shipment of ores from Memedesu's supplier, Odinel.
A surprised Odinel is more than happy to give you the ores, remarking that doing so will spare him the tedium of one of Memedesu's time-consuming inspections. Deliver the shipment to the Goldsmiths' Guild and see if the earrings are ready.
Memedesu accepts the ores with a cursory glance before assuring you that he took every precaution when handling F'lhaminn's Aria. Deliver the restored earrings to F'lhaminn at the Waking Sands.
F'lhaminn grows somber at the sight of the earrings, and grimly recounts the tale of their creator's fate. Murdered with a magicked blade, his body refuses to decay, and to this day she still prays that his soul finds peace in Thal's realm. Regaining her composure, she insists that Minfilia has no need to worry about her, and that you should both concentrate on more important matters. Visit Minfilia in the solar and inform her of all that has transpired.
With everyone assembled in the solar, Alphinaud proclaims that negotiations with the Adventurers' Guild have concluded, and that the Scions of the Seventh Dawn will soon have a new home: The Rising Stones. Minfilia follows this momentous announcement with the news that the Alliance leaders have pledged to support the Scions' plans, before finally declaring that the time is now right for the order to cast off the remaining vestiges of its former secrecy, that none may ever doubt its independence again. Though these plans entail significant risks, she is confident that the Scions will rise to the challenge, and together overcome.
LAYING THE FOUNDATION
Minfilia has entrusted you with a number of documents pertaining to the forthcoming move to Mor Dhona. You are to deliver them to Slafborn at Revenant's Toll, and then place yourself at his disposal, in accordance with the agreement between the Scions and the Adventurers' Guild.
Slafborn is pleased that you were the Scion chosen to represent the order in Revenant's Toll, and waggishly declares that he intends to impose the work of a dozen men upon you. Though he subsequently claims to be jesting, his wry expression leads you to suspect that your time in Mor Dhona will not be spent in idleness...
ROCK-SOLID PROTECTION
The Adventurers' Guild seeks a wardstone to further fortify Revenant's Toll against enemy incursion. Travel to the Sunken Temple of Qarn in southern Thanalan and speak with Bibimu to learn more.
Bibimu welcomes you to the temple with a slightly funereal air. Plumb the ruin's depths and obtain a wardstone.
※The Sunken Temple of Qarn dungeon.
You have gained a wardstone, as well as a few more nightmares to carry to the end of your days. Deliver the precious find to Slafborn at Revenant's Toll and be done with it.
Slafborn is happy to add the stone to the settlement's considerable defenses. If safety is an illusion, there is much magic in the Roegadyn...
CRATE GO KABOOM
Sark Malark observes that Garlean forces around Revenant's Toll are becoming too frisky by far. Infiltrate Castrum Centri once more, and introduce their crates of new toys to high-quality explosives.
The explosives had the last word in that encounter. Report to Sark Malark that the crates are no more.
Sark Malark was appreciative, but not confiding. It seems he means to keep his old life a secret, even — or especially — from a fellow adventurer.
BETTER LATE THAN SEVER
The carriage's usual route brings it within shouting-- and mug-raising-- distance of Fallgourd Float, if Guolgeim's tart comment is any indication. See if the Wood Wailers in Fallgourd Float know more of its whereabouts.
The Wood Wailer you speak with is somewhat distracted, having just received word of an Ixali attack on a carriage. The duty officer doubts that it is the selfsame carriage you seek, but you know there are no coincidences in the North Shroud. Another of Fallgourd Float's finest is one the scene, if you wish to inquire further. You arrive only to be informed that it was indeed a supply carriage that was attacked, and both the cargo and the coachmen were captured. You suspect you are vindicated, but a difficult rescue-and-recovery mission is indicated. To the logging grounds you must go, to free the captives and recover whatever supplies remain.
You successfully liberate several crates of cargo, as well as the two coachmen. Only they can tell you whether Revenant's Toll will get its supplies. Return to the carriage and speak with the Elezen coachman.
You discover the carriage is in no condition to continue on to Revenant's Toll. Though Guolgeim will not be pleased to hear it, the result could have been much worse. Return with due optimism to Revenant's Toll and give your report to Guolgeim.
Your optimism turns out to have been justified, for Guolgeim was not surprised in the slightest. As a denizen of Revenant's Toll, she is privy to all manner of rumors, including persistent whispers of the primals' inevitable return...
WELCOME TO MORBOL COUNTRY
The Adventurers' Guild's entreaties go unanswered as the adventurers of Revenant's Toll each pursue their separate quests, and they forget that the Toll's survival depends on the contributions of many. One cannot underestimate the effect of a luminary such as yourself aiding in the outpost's expansion, namely by keeping the frontier hands safe from morbol attacks. Delve deep into the Tangle and strike at the morbols where they live.
You have delved deep into morbol territory, stemming their assaults for the time being. Report the news of your courage to Slafborn.
Slafborn is pleased with the excitement your actions have stirred among the adventurers of Revenant's Toll. Your deed has inspired others to take on responsibility for the growth of the outpost, a trend that Slafborn hopes continues.
The adventurers of Revenant's Toll have been undertaking more work from the guild than ever, but Slafborn worries that one disastrous mission will undo all that you have accomplished. He asks that you aid a scouting party in the Singing Shards by slaying the hapalits blocking their progress, before an inexperienced adventurer takes a job for which he is unprepared.
The hapalits prove little challenge, and the scouting party can now proceed with their mission. Report the happy news to Slafborn.
Thanks to your fellow adventurers' fondness for ale and gossip, your brave deeds have once again become the talk of Revenant's Toll. Slafborn declares the guild's morale to be unwaveringly high, before slyly reminding you that this too is a kind of sorcery.
YOU'RE GONNA CARRY THAT
It would seem your painfully productive stay at Revenant's Toll is finally over. Alphinaud has requested that you return to the Waking Sands and report on your progress in person. Much as you would like to run one final errand for Slafborn prior to taking your leave, it would not do to keep a fellow Scion waiting.
Upon returning to the Waking Sands, Alphinaud declares that preparations for the move to Mor Dhona have fallen behind. Demonstrating an almost Slafbornian eagerness to put you to work, he then bids you scour the headquarters for any packages labeled for shipment to Revenant's Toll. It would seem your report will have to wait.
A cursory search yields four labeled packages. Though an average person might feasibly struggle to carry them all, the same cannot be said of you. Bluntly, you have faced greater challenges. Take the packages to Tataru who is waiting outside.
No sooner have you washed your hands of one errand than Tataru begs your assistance with another. With luck, it will take no longer than the previous one...
THE THINGS WE DO FOR TEA
Out of concern for her fellow Scions, Tataru has resolved to brew a special tonic which she believes will help to revive flagging spirits. To that end, she requires highland tea leaves, which are harvested from a rare plant native to Coerthas. Consult with Tataru's acquaintance Medguistl in Camp Dragonhead to learn where you might acquire the ingredient.
Medguistl states that her stores of highland tea leaves were depleted but a few bells prior to your arrival. She advises you to seek out Emanuel the wine seller, who plies his wares in the courtyard of Camp Dragonhead.
Recognizing you from your previous escapades in Coerthas, Emanuel regretfully explains that his next shipment of highland tea leaves is unlikely to arrive for some time. This being the case, he proposes that you harvest the leaves yourself from the plants which grow along the riverbanks in Boulder Downs─adding that you may need to mind your surroundings whilst doing so.
Braving all manner of unfriendly wildlife, you succeed in harvesting a sufficiency of highland tea leaves. Deliver your fragrant haul to Tataru, who is waiting outside the Waking Sands, and be done with this second errand.
Tataru wastes no time preparing her tonic, and you listen with mounting disgust as she recites its ingredients in song. For a mercy, you are spared the full horror of the recipe when she abruptly remembers that a crisis has erupted in your absence.
IT'S POSSIBLY A PRIMAL
According to Tataru, a messenger from the Adders' Nest visited the Waking Sands a short while ago, and whatever news he bore appears to have greatly unsettled Minfilia. Perhaps you should ask her what is amiss.
Evidence suggests that a primal ─ or an entity resembling one ─ has been summoned in Gridania, and the Scions are duty-bound to investigate. High Serpent Commander Heuloix of the Order of the Twin Adder has requested you by name, and Minfilia bids you answer his summons. Make for the Adders' Nest with all haste.
You receive a warm welcome from the high serpent commander, who affirms his belief that you are the most qualified for the task at hand. Endeavor to live up to his high opinion and press him for further details.
HAIL TO THE KING, KUPO
Claiming to have information on an imminent threat to mooglekin and Gridanian alike, Kuplo Kopp has petitioned the Elder Seedseer for an audience. Speak to the silent conjurer to gain admission to the Lotus Stand, where the moogle will explain all.
Good King Moggle Mog, the Twelfth of His Name, has returned to Gridania after a five-year absence. Though the precise nature of said quasi-mythical being is debatable, all present agree that the danger he poses is akin to that of a primal. Convinced of the need to act, Kan-E-Senna beseeches you to drive the king out of the Twelveswood, urging you to consult Brother E-Sumi-Yan upon the matter of how his magical defenses might be breached.
Brother E-Sumi-Yan takes great comfort in your arrival, observing that the influence of Good King Moggle Mog XII could forever corrupt mooglekind's peaceful nature if nothing is done. Before explaining how you might reach the legendary king, the conjurer bids you see to whatever preparations you feel are necessary for the coming confrontation.
YOU HAVE SELECTED REGICIDE
The sanctuary of Good King Moggle Mog XII is protected by magical wards, which can only be nullified through the use of keystones. Fortuitously, these keystones are in the possession of the selfsame moogle who warned Gridania of the king's coming. Gaining entrance to Thornmarch should thus prove simple─assuming you can persuade Kuplo Kopp to take a more active role in betraying his brethren. With a heavy heart, Kuplo Kopp consents to your plan, and bids you take the ferry to Sweetbloom Pier. Rendezvous with the moogle in the North Shroud as agreed.
At Sweetbloom Pier, you find Kuplo Kopp being chastised by three members of the Mogglesguard. Fearing that violence may be about to erupt, you rush to Kuplo Kopp's defense. Though the three Mogglesguard eventually leave in peace, one insinuates that all who defy the king's will shall soon face a terrible reckoning ─ a threat which Kuplo Kopp subsequently confirms, to your dismay. Speak with the moogle once more to learn where the king's sanctuary may be found.
The entrance to Thornmarch lies at the heart of the Bramble Patch. However, the way is guarded by enchanted beasts who can see through moogle magicks. Kuplo Kopp bids you escort him to the warded entrance, fending off any beasts who attempt to do him harm as you go.
At long last, you arrive at your destination, your moogle companion none the worse for wear. Speak with Kuplo Kopp to learn what you must do next.
Kuplo Kopp instructs you to raise your hand towards the entrance and focus, as if you were attuning to an aetheryte. Do as bade so that he can open the way.
Naught remains to bar you from your destination. Steel yourself for a mighty struggle, and venture forth into Thornmarch, where Good King Moggle Mog XII and his loyal Mogglesguard await.
※Thornmarch trial.
The loyal Mogglesguard can only watch in horror as their beloved king of legend disintegrates into aether, leaving behind no corpse. Their liege lord fallen, the moogles flee into the forest, leaving you behind to ponder the meaning of what you have just observed.
An ecstatic Kuplo Kopp greets you warmly upon your return, plainly relieved that the king and his Mogglesguard were stopped before their plans could come to fruition. He then asks that you bear word of your victory to Kupuni Paku, who is in the company of Raya-O-Senna at Camp Tranquil in the South Shroud.
Kupuni Paku is also pleased to learn of the king's fall, declaring that all mooglekind owes you a debt of gratitude. Observing that Raya-O-Senna has overheard your report, he moves aside so that you might speak with the Elder Seedseer's younger sister.
ON THE PROPERTIS OF PRIMALS
Raya-O-Senna declares that your brave deeds in service to the Twelveswood shall not be forgotten. Certain that her sister will be eager to hear the tale of Good King Moggle Mog XII's defeat from the mouth of the woman responsible, she urges you to return to the Lotus Stand in Old Gridania.
Your eloquent description of the events in Thornmarch serves to confirm the worst fears of the Elder Seedseer and your fellow Scions: like the primals of the beast tribes, Good King Moggle Mog XII was called forth by means of a rite imparted to the Mogglesguard by the Ascians. Papalymo bids you return to the Waking Sands and report these troubling findings to Minfilia while he and Yda discuss the matter of the Scions' compensation with the Elder Seedseer.
Though Minfilia has already received word of your victory, she is nevertheless eager to hear your version of events. After listening to your account, she too is forced to conclude that Ascians were behind both of Good King Moggle Mog XII's recent appearances. Though unquestionably unfortunate, Minfilia reflects that this latest incident did at least provide an opportunity to remind the Elder Seedseer of the Scions' unique role in Eorzea ─ persuading her to proffer much-needed additional support.
THE GIFTED
Rather than leaving en masse, the Scions will travel to Mor Dhona in several small groups. You are to remain with Minfilia until all the rest have gone. While you await your turn to depart, the Antecedent explains that Urianger will not be joining you at Revenant's Toll, and bids you inquire of him if anything has been left undone.
While discussing the future of the Waking Sands with Urianger, you hear a cry from the solar which could only be Minfilia's. After bursting through the doors, you find the Antecedent collapsed upon the floor, alive─thank the gods─but unmoving. Wielding the power of the Echo, you learn that an Ascian robed in white was present mere moments before, having infiltrated the Scions' inner sanctum unnoticed. As the vision unfolds, the trespasser proclaims himself an emissary, and speaks cryptically of the Echo and its power, asserting that mastery of this gift could end hostilities between the Ascians and the children of Hydaelyn forever. Back in the present, Minfilia rises to her feet, disoriented but unharmed, and commands you to search Vesper Bay for the Ascian, whom she suspects may still be lurking nearby.
You are shocked to find the Ascian standing in the center of Vesper Bay, making no attempt to conceal his presence. Although he recognizes you as the one who bested Lahabrea in the Praetorium, he expresses some doubt as to your true capabilities. After declaring that he will walk north, he adds that you may follow, but warns that you will be waylaid should you choose to do so.
A trio of imps ambush you outside the gates of Vesper Bay, precisely as the Ascian predicted. Though he does not appear to be present, you cannot shake the sensation that you are being watched...
You are soon waylaid by another voidsent ─ a gargoyle, this time ─ which you duly slay. As before, you feel certain that the battle was observed...
Upon entering Parata's Peace, you are assailed by a pair of gnarled gargoyles, but they are unable to stop you from pressing forward. To the north, you spy the white-robed Ascian standing motionless, as if daring you to approach. Oblige him.
As the white-robed figure watches in silence, four black-clad Ascians appear and engage you in combat. Wielding dire magicks, they push you to your mortal limits, but in the end you claim victory. As the last one falls, you see what looks like a grin flash across the face of your observer. Accost him and find out what he has to say.
"As it was, so shall it be again.“ The words of Elidibus linger in your memory, simultaneously inviting and eluding interpretation. Intriguingly, the Ascian emissary claims to serve the same god as Lahabrea, yet he appears to bear no ill will towards you and your fellow Scions. Quite why this should be is unclear ─ if, indeed, it is even true... Return to the Waking Sands and report all that has transpired to Minfilia.
Your tale serves only to confound an already troubled Minfilia, who is at a loss to explain Elidibus's actions. Though it would seem that the white-robed Ascian is no friend to Lahabrea, everything else about him remains a mystery.
BUILD ON THE STONE
Minfilia's father, Warburton, was a Garlean spy whose true loyalties lay with the Ala Mhigan Resistance. Before his untimely death some fifteen years ago, he stole a wealth of imperial research on the primals, and compiled the findings in his private journal. Though this journal has served to guide Minfilia ever since, she has resolved ─ after no small amount of soul-searching ─ to entrust it to Urianger, in the hope that he may succeed in unraveling its remaining mysteries. Present Warburton's journal to Urianger on Minfilia's behalf.
By curious coincidence, Minfilia contacts you via linkpearl immediately after you deliver the journal to Urianger. She has departed for Revenant's Toll, and bids you follow as soon as you are able. Travel to Mor Dhona, and speak with Tataru inside the Seventh Heaven to gain entrance to the Rising Stones.
Tataru welcomes you as warmly as always, and assures you that the Scions' new headquarters will more than meet with your expectations. Take a moment to explore the Rising Stones, and speak with Minfilia when you are satisfied that you know your way around.
Even as the Scions of the Seventh Dawn celebrate the inauguration of their new headquarters, Urianger arrives unannounced, bearing troubling news. The distant yet dependable Students of Baldesion are no longer responding to his messages. Fearing the worst, Minfilia bids Urianger do everything he can to determine the cause of their uncharacteristic silence. For the time being, however, the Scions have no choice but to continue their work without the aid of one of their closest allies.
A Realm Awoken (2.1)
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