At Revenant's Toll, an oddly garbed visitor informs you of a rare opportunity to uncover the wisdom of the ancients. Make your way to Saint Coinach's Find and speak with the site's chief supervisor, Rammbroes, whom the stranger believes would welcome the services of a storied champion such as yourself.
Upon arriving at your destination, you find the Sons of Saint Coinach making preparations for an expedition into the forbidding Crystal Tower-- aided by your old friend Cid Garlond. Speak with Rammbroes when you are ready to assist in the Sons' mission to understand and preserve the potent technology of the fallen Allagan Empire.
According to Rammbroes, the entrance to the Crystal Tower is guarded by potent elemental defenses which will need to be circumvented before any expedition into the structure can be attempted. Cid's research suggests that the wrath of the elements can theoretically be reflected by crystals of sufficient clarity. Unfortunately, such flawless specimens are most likely to be found in the midst of the various beast tribe strongholds, and will not be had without a fight. It falls to you to obtain a flawless earth crystal from the U'Ghamaro Mines in Outer La Noscea, and a flawless water crystal from the Sapsa Spawning Grounds in Western La Noscea.
You have wrested the flawless crystals from the clutches of the kobolds and the Sahagin. Deliver your prizes to Rammbroes where he awaits you at Saint Coinach's Find.
After taking receipt of the two flawless crystals you acquired in La Noscea, Rammbroes asks that you seize the equivalent fire-and-wind-aspected specimens held by the Amalj'aa and the Ixal. Obtain a flawless fire crystal from Zahar'ak in southern Thanalan, and a flawless wind crystal from Natalan in the Coerthas central highlands by participating in the FATEs "He's a Firestarter" and "The Storm Caller," respectively.
You succeed in infiltrating the strongholds of the Amalj'aa and the Ixal, and escape with the beastmen's flawless fire and wind crystals. Deliver them both to Rammbroes at Saint Coinach's Find.
Thanks to your daring forays into the beastmen's strongholds, the Sons of Saint Coinach now possess flawless crystals of each of the four elements. If they are to be relied upon to reflect the wrath of the tower's sentinels, however, the crystals must be cut and polished to exacting specifications. According to Rammbroes, this process calls for certain extraordinary materials. Clearly, much work remains to be done.
SANDING IT DOWN
Rammbroes explains that four varieties of an extremely rare abrasive known as aethersand are required to polish the flawless crystals. Take the purse given to you by the dig supervisor and deliver it to Serendipity, the master of the Goldsmiths' Guild in Ul'dah. It is Rammbroes's hope that the presence of a celebrated adventurer will prompt the goldsmiths to redouble their efforts to procure the required materials.
Upon arriving at the Goldsmiths' Guild, you encounter an old friend: Biggs. By some strange coincidence, it appears that the Roegadyn engineer is also intent on purchasing what little aethersand there is to be had. After a somewhat one-sided negotiation, he relinquishes his questionable claim on the only available batch in exchange for a role in the forthcoming expedition. The fire-aspected aethersand thus secured, inquire as to whether Biggs might know where to obtain the three remaining varieties.
Biggs reveals that his partner, Wedge, has traveled to northern Thanalan to meet with a merchant rumored to be in possession of a quantity of earth-aspected aethersand. Make for Bluefog and seek the Lalafell, who should be accompanied by a hired adventurer bodyguard.
According to the adventurer hired to guard Wedge, she last saw her employer during a bungled attempt to retrieve some aethersand, which had been stolen by bandits. Betraying scarcely a hint of shame, the bumbling bodyguard speculates that Wedge may still be trapped inside the abandoned Amajina mythril mine which the bandits call home. Make haste to the site and rescue Bigg's stricken friend before it is too late.
To your great relief, Wedge bears no scars from his recent ordeal. Unfortunately, he also bears no aethersand, having dropped it whilst fleeing from his pursuers. Search the mine and retrieve the precious mineral before the bandits stumble upon it.
You have succeeded in retrieving the lost aethersand. Return to Wedge and inform him of your success.
Wedge is plainly overjoyed to have the aethersand back, but when he hears of your impending expedition, he decides to surrender the precious mineral to you, reasoning that your need is greater. It is time to head back to Saint Coinach's Find, and deliver the fire- and earth-aspected aethersand to Rammbroes.
After delivering the two samples of aethersand, you regale Cid with tales of his indefatigable employees' most recent misadventures. When thoughts subsequently turn to the two outstanding varieties of aethersand, Rammbroes declares that he has made "arrangements" to procure them. Quite what form these arrangements may take is unclear, but his expression betrays no small amount of apprehension...
A PERFORMANCE FOR THE AGES
Rammbroes explains that he had made arrangements for an acquaintance of his to obtain the remaining varieties of aethersand. Since doing so, however, the dig supervisor has received no word of any kind, prompting him to worry that something may be amiss. Seek Parsemontret in the Gridanian markets, and inquire as to the to the whereabouts of Rommbroes' missing friend.
Parsemontret informs you that aethersand has not been sold in the markets for many years. Sensing your dejection, he mentions that you might consider mining the ore from which the water-aspected variety of the abrasive is refined. He is quick to point out, however, that the dangers inherent in this course of action make it an errand fit for desperate fools alone. Though you would ordinarily take issue with at least half of this description, it seems you have little choice but to accept the master's suggestion. Travel to Urth's Gift in the South Shroud and scour the territory of a particularly nasty hog.
While examining a large porcine carcass in Urth's Gift, you are addressed by an unseen observer who smugly declares that he has already collected the water-blessed ore that you came to find. Ostensibly on a whim, he then proposes a race to obtain a quantity of wind-aspected aethersand held by the Ixal. Hurray to the Ixal logging grounds in the North Shroud, and wrest the precious abrasive from the talons of the feathered beastmen.
After fighting your way past countless Ixal, you succeed in securing the wind-aspected aethersand. No sooner have you done so than you hear the voice of the unseen observer again. He thanks you for providing an entertaining spectacle, and declares his intention to reward your efforts. Travel to the clearing in Proud Creek and collect your prize, whatever it may be...
Upon arriving at the clearing in Proud Creek, you are surprised to find the very thing you need most: water-aspected aethersand. With predictable timing, the unseen observer chooses this moment to break the silence, praising your deeds before promising that the two of you will soon meet again. Return to Saint Coinach's Find in Mor Dhona, and deliver the remaining abrasives to the waiting Rammbroes.
LABYRINTH OF THE ANCIENTS
Assuming the role of expedition leader, G'raha Tia issues instructions to the assembled fellowship of NOAH, detailing how the operation will proceed. Make your way to the large gate located to the south east of Saint Coinach's Find, and await the arrival of the rest of the survey team.
To the great relief of all concerned, the crystal "fangs" make short work of the tower's lethal outer defences. Reasoning that the structure's inner reaches are likely to contain further hazards, Cid volunteers you for the task of securing the Labyrinth of the Ancients. Rid the maze of anything which might pose a threat to the survey team.
FOR PROSPERITY
Now that a path through the Labyrinth of the Ancients has been secured, it is time for the fellowship of NOAH to discuss the next stage of the expedition. Begin by apprising Rammbroes of your progress.
The most significant finding of your initial survey is also the most obvious: namely that the long-dormant mechanisms of the Crystal Tower have somehow been reawakened. In order to ascertain what coaxed them into motion after several thousand years of stillness, there is no recourse but to forge onwards and upwards into the spire itself. Given the danger inherent in this proposition, however, it is agreed that no further forays should be made until Cid and his assistants have conducted an exhaustive analysis of the tower's next line of defense. Faced with the prospect of a lengthy delay, G'raha Tia warns you against idleness, doubtless anticipating that the challenges to come will punish any hint of rustiness in your technique.
Rammbroes informs you that the investigation of the Crystal Tower is being hindered by the most mundane of security measures: a gate that refuses to open. Even as Cid and G'raha Tia rack their brains to find a solution, two peculiar individuals arrive and offer their aid. They introduce themselves as Doga and Unei, scholars of ancient Allag sent by the Students of Baldesion. Though Rammbroes is at first suspicious of their origin, he relents at G'raha Tia's behest and allows them to join NOAH in an advisory capacity. Without further ado, Doga and Unei are asked to examine the sealed gate which leads into Syrcus Tower. Accompany the two scholars to the Eight Sentinels, and there speak with Biggs to be shown to the gate.
Much to the surprise of all present, Doga and Unei open the gate as if they were born to do it. Speak with Doga to learn how this feat was possible.
Doga and Unei reveal that they are "clones"-- copies of two individuals who claim direct descent from Emperor Xande, the founding father of the Allagan Empire. In his desire to bring the world under his rule, Xande consorted with forbidden powers. Fearful of what might befall the world, the original Doga and Unei attempted to thwart their emperor's scheme. They imbued their clones with their will, that their work might continue in the event of their death. After millennia in slumber, the two clones now seek to finish what their namesakes had begun, but they require your help to succeed. The members of NOAH unanimously agree to join their cause, and Rammbroes tasks you with eliminating all hostile elements within Syrcus Tower and finally defeating Emperor Xande. See to your preparations, then speak with G'raha Tia.
You have declared your readiness to enter Syrcus Tower to G'raha Tia. Fight your way to the top of the structure, and strike down Emperor Xande.
※Syrcus Tower raid.
You have defeated Xande, but your victory proves short-lived. Even as Doga and Unei attempt to annul the emperor's dark covenant, an entity calling itself the Cloud of Darkness pulls them into the rift that had manifested before the throne. Nero attempts to save them for his owns reasons, only to end up sharing their fate.
With the rift having vanished, you are powerless to help your friends. For now, return to Saint Coinach's Find, and consult Rammbroes as to a way to bring them back.
Rammbroes believes that Doga, Unei, and Nero were drawn through a Voidgate, and into the dark realm beyond. Though they do not yet know how, the members of NOAH are determined to save their comrades and eliminate the threat posed by the Cloud of Darkness. Rammbroes pledges to search for the answer, and bids you rest up in preparation for the instrumental role you will doubtless play in the impending rescue mission.
THE WORLD OF DARKNESS
Rammbroes and G'raha have been hard at work finding a way to rescue Unei, Doga, and Nero from the World of Darkness. However, their research has revealed a more pressing problem: Emperor Xande's covenant with the voidsent known as the Cloud of Darkness remains in effect, and his orders still control the Crystal Tower. Thus, the Allagan structure continues amassing energy to open a Voidgate, and unleash the Cloud upon Eorzea. Should this come to pass, all that is will be destroyed. However, even amidst such dire circumstance, there is a sliver of hope. If NOAH can retrieve Unei and Doga from the dark realm, then the tower can be halted and the covenant broken. Garlond Ironworks has labored to make a machine able to open a small rift, through which a brave band of adventurers can enter the World of Darkness. Cid arrives to inform you the preparations are nearly complete, and bids you speak with Wedge at the Eight Sentinels.
Wedge ushers you to the throne room of Syrcus Tower. In the moments before opening the rift, G'raha Tia falls into a strange mood, and tells you of a band of heroes in ancient Allag who sought to dethrone Xande. Ultimately, though, they did not succeed in stopping the emperor. History aside, Cid receives word that the Ironworks' machine is ready. With a devilish glint in his eye, the engineer orders the Voidgate opened. Lights flash and power hums, and before your very eyes a rift appears. Rammbroes now lays the burden of rescuing your friends from the World of Darkness upon you. As you turn to go, G'raha Tia asks for a moment of your time. Speak with him at the Eight Sentinels to discover what is on his mind.
G'raha Tia reveals his inner struggle. Though he has learned the hue of his eye marks him as close to Allag, he does not know why. However, he feels instinctively that he must accompany you beyond the rift. You gladly accept his offer of company, and ready yourself to pass through the Voidgate to rescue your three lost comrades.
※The World of Darkness raid.
After vanquishing the Cloud of Darkness, you find your lost companions safe. You discover that Unei and Doga's royal blood offers them protection from the shadowy realm, and learn of their will: The Cloud of Darkness suddenly rears up around you, harrowing you. G'raha is hit... and mysteriously unharmed. Astounded, Unei proclaims that the royal blood of Allag flows in G'raha – though only through some tremendous technological feat. The two clones then tell the historian he can control the Crystal Tower, and bid you all hasten back to Eorzea. Concealing a deep sadness at the loss of friends, G'raha begins the race homewards. You and Nero follow.
You have spoken with Rammbroes, who thanks you for your service to both NOAH and the realm. He concludes that the saga of the Crystal Tower is nearly finished, and that it will be but a short time before Allag's sad history may be laid to rest.
THE LIGHT OF HOPE
ou tell Cid and Rammbroes of what occurred in the World of Darkness. Suddenly, a researcher dashes up, and tells you in panicked tones that G'raha Tia is ordering researchers out of the Crystal Tower. Hasten back to the Eight Sentinels, and speak with the son of Saint Coinach to discover what is happening.
You rush to the Crystal Tower. Before you can enter the Crystal Tower to discover what is afoot, G'raha bids you stop. It seems he has a mind to seal the gates with himself inside. He reveals that the survivors of the Fourth Umbral Calamity prayed the tower would become a beacon of hope in the future. Tomake that a reality, Princess Salina – the only remaining royal Allagan – gave her blood and memories to her most trusted advisor. That man was G'raha's ancestor. Now, to ensure the wish of the ancients comes true, the historian has decided to put the Crystal Tower once again into a long slumber. He leaves you with a task: build a bright future. His farewells fade with the closing of the Crystal Tower. It would be best to return to Rammbroes and discuss all that has transpired.
Though the tower is silent and Cid has left to pursue new ventures, Rammbroes vows that NOAH will not disband. He promises to continue onwards-in honor of the wish passed down from ancient Allag, in honor of Unei and Doga's sacrifice, and in honor of G'raha's future. Now, a new dawn has come to Eorzea.
The Crystal Tower
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