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єяα ☉ ωαrrισr σf ℓιghт ([personal profile] astralera) wrote in [community profile] theunendingjourney 2019-07-08 02:06 pm (UTC)

STILL WATERS
During a recent audit, it was discovered that the crystal stores of Amajina & Sons Mineral Concern have been covertly pillaged. Fearing that the culprits may have ties to the Amalj'aa, the Scions have agreed to assist in the investigation. Proceed to Horizon in western Thanalan and report to Y'shtola.

You find Y'shtola preoccupied and unwilling to converse at length. Speak to Fufulupa, the Brass Blade leading the investigation, to learn more about the thefts.
Fufulupa informs you that a heavily laden carriage recently broke through a checkpoint on the Royal Allagan Sunway. Convinced that it must belong to the thieves, he bids you share this news with Y'shtola forthwith.

Though plainly unconvinced by Fufulupa's assertion that the incident at the checkpoint and the crystal thefts are connected, Y'shtola cannot wholly discount the possibility. Accordingly, she bids you rendezvous with Thancred in eastern Thanalan, where the carriage was said to be headed.

Thancred reports that the carriage was filled with somnus, not crystals, and that the coachman appears to have no ties to the crystal thieves. Although the Brass Blades are more than satisfied with the seizure, Y'shtola will likely not be so pleased. Return to Horizon and see what other information Thancred has to offer.

According to Thancred, there is nothing to suggest that the Amalj'aa have come into possession of significant quantities of crystals. As he communicates his findings to Urianger via linkpearl, you cannot help but wonder who is behind the crystal thefts, and what their designs might be.


A FINAL TEMPTATION
For want of a better idea, Thancred suggests consulting Fufulupa once more. Speak with the Brass Blade and find out if he has aught to offer.

Upon learning that someone within the Brass Blades' ranks may be involved in the crystal thefts, Thancred and Y'shtola devise a plan to lure the thieves into the open. Posing as a courier in possession of crystals, Y'shtola will act as bait, while you and Thancred observe from a distance. Should the thieves appear, you are to subdue them by any means necessary.

Y'shtola's ruse succeeds in drawing the thieves out into the open, but when the trap is sprung, it quickly becomes clear that they will not be taken alive. Left with no other choice, you fight till each lies dead. Report all that has occurred to Y'shtola.

Although the thieves had naught in their possession to indicate their allegiance, Thancred notes that all were Sea Wolves, and that each of them sported distinctive blue facial tattoos. This observation appears to prompt a revelation in Y'shtola, who immediately takes her leave to make inquiries. Having been placed in charge of matters in Thanalan, Thancred invites you to return with him to Horizon and report to Fufulupa.

Fufulupa informs you that the traitorous Brass Blade was identified while you were away, but that the Lominsan-born Sea Wolf subdued the unit sent to detain him and took flight. Though he assures you that his comrades will soon hunt down the fugitive, you wonder if the task might better be entrusted to one more capable. Before you can volunteer, however, Thancred is informed via linkpearl that your services are needed elsewhere.


THE MOTHER OF EXILES
By way of Minfilia and, in turn, Thancred, Alphinaud has requested your presence in Vesper Bay. Report to young Master Leveilleur at the docks outside the Waking Sands.

Alphinaud informs you that travelers from the eastern nation of Doma arrived in Vesper Bay n ot long ago, apparently seeking an audience with the rulers of Ul'dah. Believing that they may have valuable information on the current state of affairs within the Empire, he is resolved to seek them out and wants you on hand to ensure that all proceeds smoothly. Knowing how unaccommodating the Sultansworn can be, he suggests beginning the search on the Royal Promenade in Ul'dah.

As predicted, you find the Doman leader and her assistants fruitlessly petitioning the Sultansworn posted outside the Fragrant Chamber. Sensing an opportunity, Alphinaud approaches the travelers and offers his assistance-- on the condition that they first accompany him to the Quicksand and explain their situation. Follow the party to the Quicksand and let Alphinaud know when you are ready to listen to the Domans' tale.

Lady Yugiri, the leader of the refugees, explains that her people have come to Eorzea in search of asylum. After their rebellion against the Empire failed, imperial forces set about razing their homeland of Doma, leaving them no choice but to flee. Moved by her tale, Alphinaud offers to speak to General Raubahn on Yugiri's behalf, and departs for the Hall of Flames, leaving the refugees in your care. Inquire of Yugiri if there is anything she needs.

Supplies on the Doman galleon have run low, and Yugiri asks that you help her secure provisions. As proprietress of the Quicksand and a proven friend to the Scions, Momodi may be the best person to speak with regarding this matter.

It so happens that a wealthy merchant recently canceled his reservation at the Quicksand, leaving Momodi with an excess of foodstuffs. She offers to send them to the Waking Sands for redistribution, and furnishes you with two letters containing instructions for her suppliers, Fridurih and Katherine, who can be found at the Sapphire Avenue Exchange.

You deliver the instructions to the merchants, who make no effort to hide their disapproval of Momodi's actions. Return to the Quicksand and inform Momodi that the shipments are on their way.

Momodi is pleased to hear that the foodstuffs will be put to good use. Share the good tidings with Yugiri.

Not long after you explain Momodi's arrangement to Yugiri, Alphinaud returns to the Quicksand with more good news: the Domans have been granted an audience with the sultana and the Syndicate. What will come of the meeting is anyone's guess, but at least Yugiri will have an opportunity to plead her people's case. Return to the Royal Promenade and speak with Raubahn to proceed into the Fragrant Chamber.

Before the assembled leaders of Ul'dah, Yugiri details the circumstances which compelled her people to seek refuge in Ul'dah. Although the sultana, Raubahn, and Teledji Adeledji are sympathetic to her cause, the most influential member of the Syndicate, Lolorito, persuades the others to refuse the Domans asylum. Thus barred from Ul'dah, Yugiri and her people must look elsewhere for a new home.


PROMISES TO KEEP
Regardless of the Syndicate's decision, Raubahn is not content to ignore the Domans' plight. He bids you and the others accompany him to the Hall of Flames to discuss what options remain available.

Concluding that the other city-states are unlike to accept the refugees, Alphinaud proffers an alternative solution. Rather than petitioning another nation for aid, the Domans might instead travel to the outpost of Revenant's Toll, where they could work as frontier hands in exchange for food and shelter. Though Yugiri is amenable to the idea, the matter of how the refugees would make a journey of so great a distance remains. Believing that the Ul'dahn Adventurers' Guild may be of assistance, Alphinaud departs for the Quicksand and invites you to follow.

Momodi has agreed to provide temporary accommodations for the Domans, so that they might regain their strength before embarking on their journey. Alas, the lack of a ready means of transportation remains an insurmountable obstacle-- until Teledji Adeledji generously offers to contract the services of the Sevent-Seven Caravans at personal expense. To ensure that all goes according to plan, Alphinaud bids you meet with Gigiyon, the Seventy-Seven Caravans representative in Scorpion Crossing

Gigiyon confesses that his ideal choice for the caravan's overseer is a man no longer in his employ. Believing that a venture of this import demands nothing less than the very best, he suggests that you speak with the Hyuran coachman at the Coffer and Coffin.

The coachman is disinclined to aid you on account of myriad personal problems. Look him squarely in the eye, and in time-honored fashion, utter the wordless promise: You can leave your problems to me.

Emerging momentarily from his trough of self-pity, the coachman directs you to Nophica's Wells, where the Brass Blades who seized his possessions are said to take their ill-gotten goods. Mindful that the upstanding gentleman in question are not like to relinquish the confiscated items willingly, he advises you to proceed with caution.

Unfamiliar with the face of Eorzea's savior, the Brass Blades attempt to rearrange your heroic features with predictable results. Having demonstrated your primal-shaming capacity for violence, inquire of the remaining Blade if he is now willing to cooperate.
Happily, you find the Brass Blade far more receptive to your request at the second time of asking. Return the stolen goods to their rightful owner at the Coffer & Coffin.

Finally able to settle his accounts, the coachman departs for Scorpion Crossing. Speak with Gigiyon to confirm that everything is in order.
According to Gigiyon, all preparations are now complete, and his coachmen are awaiting further orders. Return to the Quicksand and speak with Alphinaud.

Alphinaud is pleased to receive your report, and states that the next order of business is ensuring the safe passage of the Domans from Vesper Bay to Ul'dah. Judging by his tone, he means for you to play an active role in this endeavor as well...


A SMALL-SCALE OPERATION
Alphinaud is concerned that the ongoing preparations for the Domans' journey are not proceeding smoothly. To facilitate the process, he bids you return to Vesper Bay and speak with Hozan, a Doman who has been tasked with managing the first wave of departures.

After speaking with Hozan in Vesper Bay, he observes that an experienced adventurer such as you should not be burdened with the kinds of menial tasks he would assign. Nevertheless, he and his people are in need, and he ask that you retrieve a heavy crate at the docks.

The crate, while admittedly heavy, is a far cry from some of the more cumbersome objects you have carried over the course of your adventuring career. Return to Hozan and present to him the crate.

Upon inspection, Hozan is horrified to discover that the scale armor within the crate was damaged during its long storage. Fortunately, it is not beyond repair-- assuming that you can locate and retrieve the four missing scales which slipped through holes in the bottom of the crate. Retrace your steps and search for the scales.

With relatively little difficulty, you recover the errant scales. Hozan will be relieved to receive them.

Although Hozan is full glad for your help, he remains somewhat withdrawn. Gazing upon his father's armor, he wonders what will become of his people, who have naught but mementos and memories of their homeland...


YUGIRI'S GAME
As their departure draws ever closer, Hozan must account for all his charges, including a number of young children. To that end, he asks that you speak with his son, Yozan, who he believes may be able to help.

Hozan is proud of his son, and with good reason: Yozan has already instructed the other children to make their preparations. The only ones who have yet to be located are a trio who were engaged in a game of hide and seek. It would seem that the children are very serious when it comes to the game, and will not move from their hiding spots unless found, leaving you with no choice but to find them yourself.

Despite their dedication to the game, the three remaining children were not particularly good at it. Inform Hozan that your work is finished.

You learn that Yugiri is responsible for the children's regular practice of hide and seek, as she deemed it necessary to ensure their survival in the event of an imperial attack. Many would consider it a valuable skill, to be sure ─ albeit one Hozan hopes the children never need to use.

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