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єяα ☉ ωαrrισr σf ℓιghт ([personal profile] astralera) wrote in [community profile] theunendingjourney 2019-07-08 01:53 pm (UTC)

THE PRICE OF PRINCIPLES
Ever since your famous victory over Gaius van Baelsar, the halls of the Waking Sands have been thronged with petitioners seeking to engage the Scions' services for personal gain. Although Minfilia is loath to entertain their dubious proposals, she wonders if accepting such patronage might ultimately empower the order to do greater good. Before making any decision, she would like to hear the opinions of your fellow Scions. Speak with Thancred, Y'shtola, Yda, Paplymo, and Urianger.

As expected, the other Scions are deeply concerned about the ideological implications of accepting conditional support. Perhaps Alphinaud can offer a different perspective on the matter?

Alphinaud seizes the opportunity to make a bold counter-proposal: move the Scions' headquarters to Mor Dhona, beyond the borders of Ul'dah and the other great nations. Though Minfilia makes a show of listening to the young Elezen's reasoning, she is not to be convinced, decrying his idea as reckless beyond words before unceremoniously dismissing him. As you silently watch Alphinaud take his leave, you sense that, beneath their heated words, another conversation was taking place...


MOVING ON
Desiring to be left alone with her thoughts, Minfilia bids you assist Alphinaud with an unspecified task. Respect the Antecedent's wishes and join Alphinaud outside the solar.

According to Alphinaud, the Antecedent's blind refusal to contemplate leaving Ul'dah stems from the empty hope that her late mother F'lhaminn still lives. For whatever reason, rumors have recently begun to circulate that the famed songstress did not perish in the fires of the Calamity. Convinced that Minfilia will not see sense until these rumors have been proven false, Alphinaud has resolved to determine their origin, and asks that you assist him. Speak with Father Iliud at the Church of Saint Adama Landama to learn the source of one such rumor.

Father Iliud makes no claim to have seen F'lhaminn himself, only to have met someone who claims to have done so... Fortunately, the fellow in question is close at hand. Seek him out in the lichyard and hear his testimony.

The visitor seems supremely confident that the woman he spied in Costa del Sol was indeed F'lhaminn, despite having only seen the famous performer once before — a full seven years ago. It may be prudent to ask Father Iliud whether he believes this man's tale should be taken seriously.

Without proof, it is impossible to determine whom the visiting mourner did or did not see. Nevertheless, you now know the location of an alleged sighting, and Father Iliud believes it merits further investigation.


FLOWERS FOR ONE
Father Iliud reasons that, if F'lhamiin had indeed been employed at Costa del Sol, Master Gegeruju should know her whereabouts. Make haste to eastern La Noscea and seek an audience with the wealthy Lalafell.

A heartbroken Gegeruju is further dismayed to learn that the object of his affections, who only recently left, was none other than the famed Songstress of Ul'dah. Though he recalls her expressing a desire to visit Wineport, he assures you that F'lhaminn will soon tire of her rough style of living and return to his waiting arms. Providing you do not share his optimism, journey to Wineport and question the local residents.

Your cursory investigation yields a promising lead, provided by the incorrigible Wine Baron of Limsa Lominsa. Apparently, a woman matching F'lhaminn's description visited Byrglaent's winery very recently, but, finding her perfume to be intolerable, he expelled her from the premises. Though he has no inkling as to where she went next, the Wine Baron suggests that you solicit the aid of Shamani Lohmani, reasoning that his unique talents may enable him to track the perfumed lady.

Shamani Lohmani vividly recalls the woman's scent, as well as the conversation he had with her. After observing that her perfume was reminiscent of a local species of flower, she asked him where she might find the most pristine specimens, and he duly told her. Assuming she followed his directions, she would then have proceeded south into Raincatcher Gully. With luck, she may still be there.

You succeed in locating your quary mere moments before a ravenous goobbue emerges from the forest, seemingly intent on devouring you both. Undeterred, you set about the beast, and it soon succumbs to your onslaught. All that remains is to verify the identity of the perfumed lady.

Your attempts to ascertain the perfumed lady's identity succeed only in arousing her suspicion, but when Alphinaud subsequently enters the scene, she has no choice but to admit that she is indeed F'lhaminn. With much to discuss, the three of you agree to adjourn to Wineport, where you may continue your conversation in safety.

Alphinaud informs you that, despite his best efforts, F'lhaminn will not be persauded to return to Ul'dah until she has completed her perfume. Left with no better option, he asks that you hasten the process by assisting her in whatever way necessary.


ALL THINGS IN TIME
The remaining ingredient F'lhaminn's perfume requires is pristine salamander oil, which can only be obtained from the belly of a gurangatch, a species of wavekin found in upper La Noscea's Bronze Lake. Unfortunately, the creatures are notoriously elusive, and will need to be lured out of hiding. Journey to Bronze Lake and slay three mud pugils for use as bait.

Gazing upon the foul-smelling pugil carcasses is enough to deprive you of any lingering appetite. You can only hope that the gurangatch will regard them more favorably. Place the bait at the water's edge in gurangatch territory and find out if your quarry's tastes truly are so different from your own.

The trap now set, you can but wait and hope. Retreat to a safe distance and bide your time.

As if to confirm the fundamental differences between the palates of your respective species, the pugil carcasses prove irresistible to a truly gigantic gurangatch, which you duly slay. While you set about the nauseating task of scraping the creature's belly oil into a flask, you ponder what manner of individual first thought to use the secretions in a perfume... Push such irrelevant musings aside and deliver the fetid fruits of your labors to F'lhaminn in Wineport.

F'lhaminn requires only a brief moment to finish her perfume. Her preparations complete, she agrees to accompany you and Alphinaud to Vesper Bay. Return to the Waking Sands and seek an audience with Minfilia.

Upon seeing Alphinaud escort F'lhaminn into the solar, Minfilia rushes forward to embrace her long-lost mother, overjoyed to learn that reports of her death were indeed exaggerated. During their tearful reunion, Minfilia explains that her father was once a member of the Ala Mhigan Resistance, and that following his death in a tragic accident, F'lhaminn raised her as her own. After praising Minfilia for her victories over the Empire, F'lhaminn states that the Scions must leave Ul'dah behind if they are to continue their work. Agreeing at last to Alphinaud's proposal, a reinvigorated Minfilia declares that the order will quit Vesper Bay and establish a new headquarters in Revenant's Toll.


THE RESOLUTE
As Minfilia begins to explain the importance of securing the cooperation of the Adventurers' Guild, Alphinaud returns to the solar with one of the guild's emissaries, offering to handle negotiations on her behalf. Having no further need to dispatch you to Revenant's Toll, Minfilia requests that you assist her mother with whatever matter is troubling her.

The cause of F'lhaminn's sudden sadness appears to be a damaged earring. Though she would like to have it repaired, she cannot bring herself to set foot in the Goldsmiths' Guild for reasons she refuses to explain. Take the earring to Ul'dah in her stead and seek the services of a guild goldsmith.

At the Goldsmiths' Guild, you meet a Lalafell by the name of Memedesu, who immediately recognizes the earring as F'lhaminn's Aria, a famous design created by the master goldsmith Niellefresne. Honored to be entrusted with the task of repairing the legendary piece, he refuse spayment-- asking only that you attend to a minor errand in his stead so that he may focus on his work. Travel to Byregot's Strike in southern Thanalan and collect a shipment of ores from Memedesu's supplier, Odinel.

A surprised Odinel is more than happy to give you the ores, remarking that doing so will spare him the tedium of one of Memedesu's time-consuming inspections. Deliver the shipment to the Goldsmiths' Guild and see if the earrings are ready.

Memedesu accepts the ores with a cursory glance before assuring you that he took every precaution when handling F'lhaminn's Aria. Deliver the restored earrings to F'lhaminn at the Waking Sands.

F'lhaminn grows somber at the sight of the earrings, and grimly recounts the tale of their creator's fate. Murdered with a magicked blade, his body refuses to decay, and to this day she still prays that his soul finds peace in Thal's realm. Regaining her composure, she insists that Minfilia has no need to worry about her, and that you should both concentrate on more important matters. Visit Minfilia in the solar and inform her of all that has transpired.

With everyone assembled in the solar, Alphinaud proclaims that negotiations with the Adventurers' Guild have concluded, and that the Scions of the Seventh Dawn will soon have a new home: The Rising Stones. Minfilia follows this momentous announcement with the news that the Alliance leaders have pledged to support the Scions' plans, before finally declaring that the time is now right for the order to cast off the remaining vestiges of its former secrecy, that none may ever doubt its independence again. Though these plans entail significant risks, she is confident that the Scions will rise to the challenge, and together overcome.


LAYING THE FOUNDATION
Minfilia has entrusted you with a number of documents pertaining to the forthcoming move to Mor Dhona. You are to deliver them to Slafborn at Revenant's Toll, and then place yourself at his disposal, in accordance with the agreement between the Scions and the Adventurers' Guild.

Slafborn is pleased that you were the Scion chosen to represent the order in Revenant's Toll, and waggishly declares that he intends to impose the work of a dozen men upon you. Though he subsequently claims to be jesting, his wry expression leads you to suspect that your time in Mor Dhona will not be spent in idleness...


ROCK-SOLID PROTECTION
The Adventurers' Guild seeks a wardstone to further fortify Revenant's Toll against enemy incursion. Travel to the Sunken Temple of Qarn in southern Thanalan and speak with Bibimu to learn more.

Bibimu welcomes you to the temple with a slightly funereal air. Plumb the ruin's depths and obtain a wardstone.

※The Sunken Temple of Qarn dungeon.

You have gained a wardstone, as well as a few more nightmares to carry to the end of your days. Deliver the precious find to Slafborn at Revenant's Toll and be done with it.

Slafborn is happy to add the stone to the settlement's considerable defenses. If safety is an illusion, there is much magic in the Roegadyn...


CRATE GO KABOOM
Sark Malark observes that Garlean forces around Revenant's Toll are becoming too frisky by far. Infiltrate Castrum Centri once more, and introduce their crates of new toys to high-quality explosives.

The explosives had the last word in that encounter. Report to Sark Malark that the crates are no more.

Sark Malark was appreciative, but not confiding. It seems he means to keep his old life a secret, even — or especially — from a fellow adventurer.


BETTER LATE THAN SEVER
The carriage's usual route brings it within shouting-- and mug-raising-- distance of Fallgourd Float, if Guolgeim's tart comment is any indication. See if the Wood Wailers in Fallgourd Float know more of its whereabouts.

The Wood Wailer you speak with is somewhat distracted, having just received word of an Ixali attack on a carriage. The duty officer doubts that it is the selfsame carriage you seek, but you know there are no coincidences in the North Shroud. Another of Fallgourd Float's finest is one the scene, if you wish to inquire further.
You arrive only to be informed that it was indeed a supply carriage that was attacked, and both the cargo and the coachmen were captured. You suspect you are vindicated, but a difficult rescue-and-recovery mission is indicated. To the logging grounds you must go, to free the captives and recover whatever supplies remain.

You successfully liberate several crates of cargo, as well as the two coachmen. Only they can tell you whether Revenant's Toll will get its supplies. Return to the carriage and speak with the Elezen coachman.

You discover the carriage is in no condition to continue on to Revenant's Toll. Though Guolgeim will not be pleased to hear it, the result could have been much worse. Return with due optimism to Revenant's Toll and give your report to Guolgeim.

Your optimism turns out to have been justified, for Guolgeim was not surprised in the slightest. As a denizen of Revenant's Toll, she is privy to all manner of rumors, including persistent whispers of the primals' inevitable return...


WELCOME TO MORBOL COUNTRY
The Adventurers' Guild's entreaties go unanswered as the adventurers of Revenant's Toll each pursue their separate quests, and they forget that the Toll's survival depends on the contributions of many. One cannot underestimate the effect of a luminary such as yourself aiding in the outpost's expansion, namely by keeping the frontier hands safe from morbol attacks. Delve deep into the Tangle and strike at the morbols where they live.

You have delved deep into morbol territory, stemming their assaults for the time being. Report the news of your courage to Slafborn.

Slafborn is pleased with the excitement your actions have stirred among the adventurers of Revenant's Toll. Your deed has inspired others to take on responsibility for the growth of the outpost, a trend that Slafborn hopes continues.

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