Trachtoum is concerned that you lack the strength to face a primal in battle. If you wish to prove yourself to him, you must head west of the Grey Fleet, search for any goobbues in the area, and slay them if they approach.
Although Trachtoum's instructions nearly lead you into the gaping maw of a goobbue, you dispatch the giant beast with little difficulty. Return to Trachtoum and tell him of your accomplishments.
Your deeds serve to shock the veteran marauder, but they are not enough to earn his confidence. It seems you have much and more left to do...
THE LOMINSAN WAY
Your conversation with Trachtoum is interrupted by an irate miller, who accuses the flustered marauder of shirking his duty. As you look on in stunned silence, Trachtoum claims to have slain the goobbue that you but recently dispatched. Unconvinced, the miller decides that the truth will be revealed "the Lominsan way." Speak with the miller outside and discover what this entails.
After besting Trachtoum in a boulder-breaking contest, you discover that the marauder was never a member of the Company of Heroes. However, he tells you that one of the Company's former captains now works at Costa del Sol. Journey to the resort and beg the veteran's assistance.
While Wheiskaet acknowledges your passion, he is reluctant to send an adventurer of unknown character to his death. If you wish to learn how the Company of Heroes defeated Titan, you must yet again prove yourself by completing Wheiskaet's challenges.
NIX THAT
Before he bothers giving you a truly demanding task, Wheiskaet would first have you attend to a simple one. Place the herring he has given you on an eastern cape near Costa del Sol to lure out the nix that has been seen in the vicinity. Having baited the trap with your herring, all that remains is to wait for and slay the nix that comes forth to claim it.
You dispatch the slimy creature with great fanfare and sever one of its legs as proof of your kill. Show Wheiskaet that the deed is done.
Wheiskaet explains that a recent incident with a former employee has forced him to treat strangers with greater caution. Having proven yourself to be nothing like that other poor, unfortunate soul, he is now willing to give you a challenge as befits your talents.
A MODEST PROPOSAL
Two highly distinguished individuals are scheduled to visit Costa del Sol, and Master Gegeruju wishes to welcome them with an elaborate banquet. Wheiskaet bids you assist in this endeavor by bringing him the ingredients required for this exotic feast. To obtain the first ingredient, you must seek out Landenel at Camp Tranquil in the South Shroud.
You learn that the first ingredient is the egg of a giant adamantoise. Though Landenel will not assist you directly, he will tell you how you can obtain an egg yourself.
THE PENITENT MAN
Satisfied that you will not share his secret past with anyone, Landenel tells you that to even approach the adamantoise breeding grounds, you must first deal with the Wood Wailer sentries. Landenel muses aloud that if agaric flies were spotted feasting on the brownie brushes in the Lower Paths, he would be forced to send his sentries to guard the crop. He surreptitiously hands you a bottle of stingbrew, which you can use to weaken the flies should you encounter them.
As Landenel feared, agaric flies have already taken notice of the brownie brushes. Having slain a swarm of the vilekin, collect a brownie brush as evidence.
You harvest a single succulent brownie brush. Deliver it to Landenel and tell him of the agaric fly infestation.
Landenel is unsurprisingly horrified to hear that you encountered agaric flies in the Lower Paths. All that remains is to inform his sentries...
CHANGING OF THE GUARD
Landenel has asked you to inform his sentries that the agaric fly infestation in the Lower Paths requires their immediate attention. Search for the three Wood Wailers stationed in Rootslake and give them their new orders.
All three sentires have departed for the Lower Paths. Return to Camp Tranquil and speak with Landenel.
The adamantoise breeding grounds will not remain unguarded for long. Landenel urges you to act quickly if you intend to obtain one of the precious giant eggs.
TRIAL BY TURTLE
Landenel has told you of an egg suitable for your purposes. However, he believes that you will surely perish if you attempt to take it, and states that other heroes will rise to the occasion and slay Titan even if you do not. If you have the courage to press onward, journey to the nest and attempt to claim the egg.
As Landenel suspected, you were immediately attacked by the mother adamantoise when you touched the egg. It was a mighty struggle, but in the end you survived. You may now claim your prize.
The adamantoise egg is now yours. Return to Camp Tranquil and present it to Landenel.
Landenel is impressed by your reckless bravery. After taking the egg on behalf of Wheiskaet, he bids you journey to Forgotten Springs in southern Thanalan and speak with a man named U'odh Nunh, who will help you obtain the second ingredient.
Contrary to what Landenel said, U'odh Nunh has no intention of aiding you in your quest. It seems the old Miqo'te will require some convincing.
THE DRAKE EXCEPTION
U'odh Nunh explains that his tribe does not offer aid to strangers. Before he will even consider entertaining your request, you must prove yourself a competent hunter by slaying seven sundrakes and collecting their blood.
You now possess the blood of seven ferocious sundrakes. Return to Forgotten Springs and present the blood to U'odh Nunh.
Although U'odh Nunh now recognizes you as a passable hunter, he still refuses to tell you of the ingredient. This may take a while...
THE PERFECT PREY
U'odh Nunh has bid you slay an Amalj'aa veteran who dwells in the encampment to the east of Forgotten Springs. The warrior is cautious and must be lured out somehow. Perhaps the spear U'odh Nunh gave you may be of some use. Inferring that the spear may be of some importance to your quarry, you place it within sight of the encampment. Lie in wait for the Amalj'aa veteran and see if he takes the bait.
The old warrior walks right into your trap, where you take him by surprise and slay him in a duel. Having torn the crude necklace from his lifeless corpse, you can now return to Forgotten Springs and speak with U'odh Nunh.
U'odh Nunh is impressed with your accomplishment, and is at last willing to tell you of the ingredient that you seek.
WHEN THE WORM TURNS
The ingredient you seek is the meat of a Wellwick worm. The creatures are exceedingly rare and must be lured out before they can be slain. To this end, U'odh Nunh suggests you slay an angler and use its carcass as bait.
You have obtained the requisite angler carcass. Place it atop the sand ridge to the east in the midst of Wellwick worm territory.
The trap is set, and now all that remains is for you to wait. When the Wellwick worm appears, slay it and collect its meat.
Thought the beast was indeed fearsome, it was no match for you. Return to Forgotten Springs and present your prize to U'odh Nunh.
U'odh Nunh must first prepare the meat, but he promises to send it to Wheiskaet in time for the banquet. Because he does not know the location of the third ingredient, you must return to Costa del Sol and speak with the former captain for more information. However, before you can depart, U'odh Nunh has one final favor to ask.
THERE AND BACK AGAIN
Now that your business in Forgotten Springs is concluded, you must return to Costa del Sol to learn where the third ingredient can be found. Since you will be meeting with Wheiskaet again soon, U'odh Nunh has asked that you deliver a bottle of onyx brandewine on his behalf. Return to Wheiskaet and present to him U'odh Nunh's gift.
Wheiskaet is surprised by the gift, and resolves to thank his old comrade when next they meet. With that matter settled, you can now speak with him about the last ingredient.
THE THINGS WE DO FOR CHEESE
In truth, Wheiskaet never intended for you to collect the final ingredient. Brayflox, his former quartermaster, was planning to deliver it to Costa del Sol herself. However, something appears to have befallen Brayflox and her people, and Wheiskaet would have you travel to their settlement and offer your assistance. Speak with Ozun Nazun at the Hidden Falls docks to receive directions to to Raincatcher Gully, where Brayflox's Longstop can be found.
Ozun Nazun tells you to ride the ferry to the Raincatcher Gully docks, and from there make your way west towards the goblin settlement. Follow his instructions and see if you can locate Brayflox or one of her people.
Having been informed of your impending arrival, Brayflox quickly explains that a large flying beast has driven the goblins from their lands. If you wish to obtain the final ingredient, you must first help the goblins reclaim their territory.
※Brayflox's Longstop dungeon.
In an epic battle that shall be forever remembered by goblin historians, you slay the invading dragon and return the displaced goblins to their beloved homes. Speak with Brayflox once more to claim your reward.
Brayflox proudly presents to you a hunk of gobbie gouda. Its unassuming appearance belies its powerful odor. Despite your overwhelming desire to throw it into the nearest river, endure the foul stench and bear it back to Wheiskaet at Costa del Sol.
Wheiskaet struggles to keep his composure as he accepts the goblin cheese. When pressed as to how the cheese is made, he replies that some things are best left unknown.
WHAT DO YOU MEAN YOU FORGOT THE WINE
Wheiskaet applauds your performance, but still refuses to tell you of Titan's secrets. Before you can face the Lord of Grags in battle, you must help Dyrstweitz, the man overseeing preparations for the banquet, obtain a suitable wine. Ask Dyrstweitz what you can do to help.
Dyrstweitz gives you an order slip and bids you speak with Shamani Lohmani, a mercenary turned vintner, in Wineport. Travel to the settlement and search for the supplier.
Shamani Lohmani immediately deduces your intent with his impressive sense of smell. Having explained why he did so, he is now ready to discuss business.
AN OFFER YOU CAN REFUSE
Shamani Lohmani tells you that the only suitable wines for Master Gegeruju's banquet are in the possession of Byrglaent, who owns and operates the largest winery in Vylbrand. Introduce yourself to Byrglaent and explain your request.
Byrglaent is less than receptive to your requests, and instead offers to serve you goobbue urine. Deliver the bad news to Shamani Lohmani.
The neophyte vintner is disappointed but not surprised by Byrglaent's harsh refusal. It seems you must find another way to acquire wine for the banquet.
IT WON'T WORK
Shamani Lohmani has suggested that you search for a bottle of Bacchus wine. This popular wine was once abundant in Wineport, but most stores were destroyed during the Calamity. However, rumor has it that one of the resident vignerons may be keeping a secret cache. Speak with the vignerons and see if there is any truth to these tales.
Alas, the vignerons reiterate that there is no point in searching for Bacchus wine. You must once again bear the bad news back to Shamani Lohmani.
Even though he knew it was a ridiculous idea, Shamani Lohmani is still saddened to hear that no one in town has a bottle of Bacchus wine. He also admits that he has a personal preference for the drink, as it rekindled his love of fine spirits and helped him to find a new direction in life. With both his plans foiled, the blind vintner begins contemplating how to best approach the situation.
GIVE A MAN A DRINK
Reflecting on his past, Shamani Lohmani has decided that he cannot bear to disappoint his former captain, and he swears that he will find a suitable wine for the banquet. In the meantime, he asks that you deliver a bottle of his own original wine to Drest, a man who saved his life several years ago. Though he does not know exactly where Drest now lives, he does know that the man sometimes works at the Raincatcher Gully docks. Speak with Rhitskylt and see what he knows of Drest.
Rhitskylt knows little of Drest, and is more than happy to keep it that way. However, he does know that Drest lives alone at the Severed String, which lies far to the southwest of the docks. Traverse the jungle and deliver Shamani Lohmani's wine to the hermit.
You find Drest living alone in a squalid shack. Though he accepts your gift of wine, he does so with great trepidation. It is immediately clear to you that there is something very, very wrong with this disheveled, nervous man...
THAT WEIGHT
Drest cannot sleep due to the incessant buzzing of midge swarms. Seek out the noisy vilekin and exterminate them for the distressed hermit.
The jungle is noticeably quieter now that you have slain several swarms of dung midges. Return to the Severed String and speak with Drest.
In the midst of thanking you for your assistance, Drest abruptly cries out to an unseen presence and begins pleading for mercy. It seems that slaying a few midge swarms did little to bring him peace.
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Date: 2019-07-08 01:48 pm (UTC)