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The Unending Journey

July 2019

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Date: 2019-07-08 01:48 pm (UTC)
astralera: (Default)
From: [personal profile] astralera
SYLPHIC CONCERNS
Sightings of sylphs in a region of the wood beyond their domain has given cause for concern. Buscarron has marked a tract on your map. Travel there and survey the area.

You have completed your patrol of the designated area. Return to the Druthers and speak with Buscarron.

Buscarron tells you that Garlean soldiers were never before able to penetrate the forest depths. The mounting evidence seems to suggest that there is a traitor in Gridania aiding the imperial advance.


NOUVEAU RICHE
Suspicion surrounds the recent good fortune of a man named Laurentius. Seek him out in the South Shroud and inquire as to the source of his newfound wealth.

Laurentius leaves you abruptly without providing any answers. Follow him and accost him again.

Now clearly agitated, Laurentius takes his leave of you once more. Chase him down and find out what he is hiding.

You have defeated the Garlean soldier summoned by Laurentius. Confront him and ascertain the nature of his relationship with the Empire.

Laurentius has taken to his heels once more. Give chase before he makes good his escape.

Laurentius has eluded you yet again. It is time to bring this chase to an end. Apprehend him.

You vanquished a second squad of imperial troops, prompting Laurentius to admit defeat at long last. Shamed by your devotion to the cause, he repents his decision to sell information and supplies to the Garleans, and resolves to give himself up to the Order of the Twin Adder.

Return to the Druthers and tell Buscaroon all that has transpired.

After listening to the tale of Laurentius's betrayal and subsequent repentance, Buscarron expresses hope that the Order of the Twin Adder will take pity on the disgraced Wood Wailer. He then shares some exciting news: the missing sylph elder has been found.


INTO THE BEAST'S MAW
Fleeing from Garlean soldiers, the sylph elder, Frixio, has ventured into the Thousand Maws of Toto-Rak. Were any misfortune to befall him, the effort to secure peace between man and sylph would surely be undone. You must find Frixio before the unthinkable comes to pass. Make haste to the dungeon, explain the situation to Bloisirant, and obtain his permission to enter.

You have been granted entry into the Thousand Maws of Toto-Rak. Hurry within and find Frixio before he falls prey to fell fiends.

※Thousand Maws of Toto-Rak dungeon.

Within the bowels of Toto-Rak, you encounter Lahabrea of the Ascians, who unleashes a gigantic banemite upon you. Having successfully fended off the beast, you find Frixio, shaken but unharmed. Grateful for your timely intervention, he agrees to speak with you regarding Ramuh, and bids you meet him later at Little Solace.

Buscarron will wish to know of your success. Before you do anything else, report back to him at the Druthers.

Owing to your efforts, peace between man and sylph is now within reach.


A SIMPLE GIFT
Buscarron would like to send a peace offering to the sylphs of Little Solace in hopes of reinforcing the current spirit of cooperation. With this thought in mind, see Buscarron's phial of Azeyma rose oil to Knolexia in Little Solace

Buscarron's thoughtful gift has moved Knolexia. With any luck, this act and similar future gestures will serve to further strengthen relations between Gridanians and sylphs.


BELIEVE IN YOUR SYLPH
Komuxio has asked you to observe his tempered kindred in the sylph homeland, hoping that your testimony might serve to reassure the Gridanians that they have nothing to fear from his people. Take yourself to the location he has marked on your map, and lookout for tempered sylphs.

You have observed the tempered sylphs without incident. Make your way back to Gridania, and deliver Frixio's missive to Commander Vorsaile at the Adders' Nest.

Commander Heuloix is relieved to learn that the sylphs have no desire for conflict with Gridania. In no small part due to your efforts, man and sylph may continue to live in peace.


BACK FROM THE WOOD
Mere moments after Commander Heuloix bids you send his regards to Minfilia, she contacts you via linkpearl. The Antecedent expresses relief that the matter of Ramuh has been laid to rest, and requests your presence at the Waking Sands.

After giving you an characteristically warm welcome, Tataru informs you that Minfilia is waiting in the solar. Enter at your leisure.

Minfilia's exposition is interrupted by a frightened yelp from without. Rushing to the source of the commotion, you find yourself face-to-face with the sylph Noraxia, who has come to offer her aid to the Scions. Safe in the knowledge that there is no cause for alarm, resume your conversation with Minfilia.

Though Minfilia is heartened by the continued growth of her "family" of Scions, she cannot help but wonder at the appearance of the ascians. What might their presence portend?


SHADOW OF DARKNESS
The Immortal Flames reportedly have information regarding Lahabrea. Make your way to the Hall of Flames in Ul'dah, and speak with Commander Swift.

According to Commander Swift, a Brass Blade stationed at Highbridge has reported seeing a suspicious masked man, but the sentry has since died in the line of duty. Even so, you may still be able to learn something of use from the people in the area. Take yourself to Highbridge in eastern Thanalan, and speak with a merchant named Hihibaru.

Hihibaru hints at knowing of the masked man, but his mannerisms do not instill you with much confidence. Nonetheless, your investigation must begin somewhere...


HIGHBRIDGE TIMES
As it turns out, Hihibaru is more concerned with his own business than yours. He brusquely tells you to speak with the other merchants at Highbridge about the masked man.

Your conversations with the other merchants have yielded nothing of note. For want of better lead, perhaps you should speak with Hihibaru once again.

Hihibaru suspects that someone may be inciting the beast tribes. Apologizing for his earlier rudeness, he promises to keep an eye out for your target.


RATTING IT OUT
According to Hihibaru, a hulk of a man has been meeting with Qiqirn raiders in secret. Could he be the object of your search? Make your way to the Qiqirn lair southeast of Highbridge, and scout the area for clues.

You have found an undecipherable letter written in an unknown language. Return to Highbridge and show it to Hihibaru.

Much to your disappointment, it would seem that the hulk of a man is in fact an Amalj'aa, leaving you without a single lead upon which to continue your investigation. By way of a consolation, however, your efforts have served to preserve the peace at Highbridge.


WHERE THERE IS SMOKE
Hihibaru claims to have witnessed a masked man meeting his beastman accomplices in secret. Make your way to the ash-covered ground northeast of Highbridge, and use a smoldering coal to arrange a similar rendezvous.

The smoldering coal gives rise to a column of smoke, which serves to summon a bandit. Forced to defend yourself, you slay the man and find upon his corpse a peculiar scroll bearing the mark of Rhalgr, the Destroyer. Return to Highbridge and present your find to Hihibaru.

It would seem that Lahabrea has clandestine connections not only with the Qiqirn, but also the Ala Mhigans. Your investigation begins to unfold, and where it may lead is anyone's guess...


ON TO LITTLE ALA MHIGO
In light of your run-in with an Ala Mhigan bandit, Hihibaru recommends that you next take your investigation to Little Ala Mhigo. His daughter, a lass named Hihira, has taken up residence there, and should be able to lend you a hand.

Hihira has no knowledge of Lahabrea. She recommends you speak with a man named Gundobald, the leader of the refugee settlement.

As forewarned, you receive a cold welcome from Gundobald. It seems that some effort will be require on your part if the residents of Little Ala Mhigo are to warm to you.


TEA FOR THREE
Gisilbehrt of the Immortal Flames believes that one of his lookouts may have seen the man you seek. That they might be more forthcoming, he provides you with cups of sweet Thanalan tea to distribute among his men at the outpost to the south.

Based on the scant information you acquired from the sentries, it would seem that Lahabrea is in some way connected to Little Ala Mhigo. Return to Gisilbehrt and share with him what you have learned.

Who was it that was speaking with Lahabrea, and what was the nature of their conversation? if you are to make further progress in your investigation, you must somehow gain the trust of the Ala Mhigan refugees.


FOOT IN THE DOOR
In order to win the trust of the Ala Mhigan refugees, Gisilbehrt suggests that you find a compatriot of theirs who would be willing to vouch for you. Return to Vesper Bay in western Thanalan, and consult Minfilia within the Waking Sands.

Minfilia informs you that there is an Ala Mhigan native among the Scions. Hopefully, this will lead to a breakthrough in your investigation.


MEETING WITH THE RESISTANCE
Minfilia has told you of Haribehrt, a member of the Scions hailing from Ala Mhigo. Seek him out in the storage area and solicit his assistance in your investigation.

While Haribehrt no longer has friends in the Resistance, he knows someone who does. Take yourself to Quarrymill into the South Shroud, and introduce yourself to a woman named Albreda.

Mentioning Haribehrt's name to Albreda earns you an angry outburst. Nonetheless, she relents to your request and refers you to a man named Meffrid, a captain of the Ala Mhigan Resistance.


KILLING HIM SOFTLY
One of Meffrid's men requires urgent treatment for a wound, but the residents of the hamlet refuse to lift a finger. You must prevail upon Albreda to convince them to aid him.

Although her compatriot's life is in danger, Albreda cannot bring herself to disregard the will of the elementals. Instead, she bids you consult the hamlet's resident Hearer, a woman named Charline.

Despite your earnest please, Charline does not relent; the will of the elementals is absolute, and there will be no succor for the Ala Mhigans. You sorely dread having to return to Meffrid with the unhappy tidings.

Meffrid is understandably displeased with the verdict, and uses some choice words to express his opinion of the elementals. Is there no other way to aid him and his people?


HELPING HORN
Desperate to save his comrade's life, Meffrid has a mind to try an old Ala Mhigan remedy. Procure four long antelope horns and deliver them to him.

You have obtained four long antelope horns. Make haste back to Quarrymill and present them to Meffrid.

Meffrid does not have the means to prepare the horns. He bids you take them to Buscarron's Druthers in order to have the proprietor, Buscarron, make the medicine in his stead.

Buscarron has kindly provided you with medicine from his own stores. Hasten back to Quarrymill, and deliver the pot of herbal ointment to Faramund.

Thanks to your aid, Gallien now has a much improved change of survival. Slowly but surely, you are winning the trust of Meffrid and his brothers in the Ala Mhigan Resistance.


HE AIN'T HEAVY
Meffrid is distraught to discover that Gallien has disappeared from Quarrymill, and entreats your help in tracking down his wounded comrade. Start by asking Albreda if she knows anything.

In a note that Gallien left to Albreda, you have learned that the wounded Ala Mhigan decided to leave Quarrymill of his own volition, in an attempt to not burden his fellows any longer. Take word of this to Meffrid.

Meffrid is furious to learn that Gallien has taken off alone. He asks for your help to find his comrade before something terrible befalls him.

You have successfully tracked down Gallien, fending off the opportunistic goblin that sought to end him. Speak with Gallien to ascertain his safety.

Gallien and Meffrid share a touching moment, and the two of them leave to rejoin their brothers. Make your own way back to Quarrymill, where Meffrid awaits.

The spirit of unity is well and truly alive in the Ala Mhigan people. The home they have lost, they carry constantly within their hearts.


COME HIGHLY RECOMMENDED
Grateful for your many acts of kindness, Meffrid is happy to recommend you to his comraes in the Ala Mhigan Resistance. He provides you with a letter of introduction, and instructs you to show it to Gundobald at Little Ala Mhigo.

Thanks to Meffrid's letter, Gundobald casts aside his mistrust and offers you his hand in friendship. At long last, you may learn something that will lead you to Lahabrea.
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