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The Unending Journey

July 2019

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Date: 2019-07-08 01:46 pm (UTC)
astralera: (Default)
From: [personal profile] astralera
STORMS ON THE HORIZON
Captain Baldewyn wishes to hold a feast for a party of visiting thaumaturges. For the main dish, he requires fresh fish from Crescent Cove. Nunuzofu bids you relay the captain's request to Raffe the fisherman.

Though the fishermen of Crescent Cove have had a poor catch in recent days, Raffe swears that the captain will have his fish. While your business in the village is concluded, Raffe's nervous reaction to Captain Baldewyn's request lingers in your mind. Perhaps you should speak with others in Crescent Cove and see if there is aught amiss.


COMPULSORY CATERING
A band of outlaws has taken over the tavern in Crescent Cove and is demanding to be served buzzard, thickshell, and scaphite. Slay the beasts and gather the ingredients so Merilda can begin cooking.

With little difficulty, you obtain the necessary ingredients. Deliver them to Merilda before the bandits grow impatient.

A relieved Merilda thanks you for your help, explaining that the Brass Blades of Vesper Bay and Horizon care little for the plight of the small fishing village. Some Brass Blades are even said to cooperate with the bandits...


OH CAPTAIN, MY CAPTAIN
Fufulupa has accidently overheard Merilda's tale regarding the bandits and their plans to obtain Nashachite stolen from Copperbell Mines. Before you can stop him, the Brass Blade runs to tell his supervising officer─who, unbeknownst to Fufulupa, is cooperating with the bandits. Find Captain Baldewyn before Fufulupa does!

You arrive too late to prevent Fufulupa from confronting his captain, and are forced to battle the corrupt officer and his bandit ally. Baldewyn remains defiant even after you defeat him, until the disgraced Captain Leofric reveals that Baldewyn was in fact operating without Lord Lolorito's knowledge and will therefore face severe punishment for his crimes. Return to Horizon and speak with Fufulupa when next you have an opportunity.


SECRETS AND LIES
Fufulupa reveals that he has found a sealed letter addressed to Sultansworn Owyne among his disgraced predecessor's belongings. Uncertain of what to make of his discovery, he bids you deliver the letter to Momodi of the Quicksand, a steadfast supporter of the royal family.

Momodi does not hesitate to brush aside your concerns, assuring you that Owyne would never betray the sultana. However, she has her own suspicions regarding the letter...


DUTY, HONOR, COUNTRY
Having sworn you to secrecy, Momodi reveals that the royal crown has been stolen. According to her, if the theft were to be made public, it would tarnish the sultana's reputation. She suspects that the missive which Fufulupa found amongst Baldwyne's possessions was written by the perpetrators of this crime. Momodi bids you bear the letter to its intended recipient, Owyne of the Sultansworn, and offer your assistance.

Owyne confirms that the letter is a ransom note from the thieves, stating their demands for the return of the crown. Believing there to be no other way, the guilt-ridden Sultansworn decides to give the criminals what they want. Rendezvous with him at the Unholy Heir in central Thanalan and ensure the exchange goes as planned.

Having taken receipt of their payment, the thieves rather predictably attempt to murder you, but with the aid of Papashan and a band of Sultansworn, you defeat them. Soon after, you find yourself alone with the masked mage who orchestrated the theft, and another battle ensues. Fortunately, Thancred comes to your aid, and together you emerge triumphant. Though the motives of this “Ascian” remain a mystery, his schemes now lie in ruin. Return to the Heart of the Sworn and find out if the Sultansworn have recovered the crown.

The sultana visits the Heart of the Sworn to thank you personally for helping to recover the crown, and to request your presence at the forthcoming banquet as her guest of honor. Though her gesture leaves you speechless, you gather your composure and accept, already looking forward to your next meeting.


A MATTER OF TRADITION
Owyne states that there are certain protocols that must be observed by guests attending a royal banquet. He directs you to speak with Momodi, who will explain precisely what is expected of you.

According to Momodi, all who attend the royal banquet are obliged to wear a pair of ceremonial earrings. She instructs you to visit the Goldsmiths' Guild and speak with Serendipity to obtain yours.

Serendipity presents you with a very beautiful and very locked rosewood box. For reasons of royal security, she explains, the earring cases are intended to be opened only by designated individuals. In this instance, the designated individual is apparently Momodi. Return to the Quicksand, hand over the box, and she will do the rest.

You now have the ceremonial earrings needed to gain entry to the banquet. Speak with Momodi when you are ready to join the festivities.


A ROYAL RECEPTION
The banquet is soon to begin. Put on the Voice of the Just and make for the Royal Promenade where Bartholomew awaits.

At the banquet, Raubahn recounts the deeds of the half-remembered heroes whom Eorzeans now call the Warriors of Light. The tale triggers inside your mind a vision of the final moments of the Battle of Carteneau. When you subsequently come to your senses, you are surprised to find yourself in a room at the Hourglass, with no idea how you got there. Betraying a mixture of relief and glee, Momodi explains that you collapsed, and mentions that the general would like to see you. Make your way to the Hall of Flames and seek an audience with him.

The Flame General declares that there is work to be done─and that he would have you do it. Speak to him again when you are ready to begin.


THE UL'DAHN ENVOY
Appointing you his personal envoy, Raubahn bids you deliver a missive to the other two leaders of the Eorzean Alliance. In order to facilitate your journey, he bestows upon you an airship pass, which will allow you to travel by air between the three allied nations. Before making your way to the airship landing, be sure to quiz Momodi as to what awaits beyond the deserts of Thanalan.

In addition to Ul'dah, the Eorzean Alliance encompasses the city-states of Gridania and Limsa Lominsa. Once you have made your final preparations for the journey, take the Wellhead Lift to the airship landing and speak with Elyenora at the entrance lobby.

You are now ready to embark upon the first leg of your journey, which will take you to Limsa Lominsa. Make your way to the landing area and await departure.

Having safely arrived in Limsa Lominsa, you must now seek audience with the Admiral. Speak with the Storm honor guard to receive assistance.

The Admiral awaits you at her command room on the Bridge. Take the Crow's Lift to the Bulwark Hall, and present Raubahn's missive to Zanthael before the Admiral's Lift to be admitted.

The Lominsan Admiral, Merlwyb Bloefyswyn, is receptive to the proposal detailed in her counterpart's missive. It appears the Garlean Empire remains a grave threat to Eorzea, with the XIVth Imperial Legion, led by Legatus Gaius van Baelsar, deeply entrenched in the frontier regions. Your mission in Limsa Lominsa now complete, make your way to the airship landing and speak with L'nophlo.

You are now ready to embark upon the second leg of your journey, which will take you to Gridania. Make your way to the landing area and await departure.

Having safely arrived in Gridania, you must now seek audience with the Elder Seedseer. Speak with the Serpent honor guard to receive assistance.

The Elder Seedseer awaits you at the Lotus Stand. Make your way to Nophica's Altar within Old Gridania, and present Raubahn's missive to the silent conjurer to be admitted.

Having now met the leaders of both Gridania and Limsa Lominsa, you have discharged your duty as the general's envoy, and learned of the various threats to Eorzea in the process. Amidst this period of turmoil, what meaningful contribution can a lone adventurer make to the realm? Perhaps the answer will be revealed to you in the course of your journeys to come.


CALL OF THE SEA (UL'DAH)
Baderon, the proprietor of the Drowning Wench in Limsa Lominsa, has need of a capable adventurer. Speak with him if you would know more.

Baderon warns you that the job will entail considerable danger. If you are resolved to undertake it, speak to the man again to be briefed.


IT'S PROBABLY PIRATES
Baderon and Commodore Reyner have requested your assistance with an investigation. A strange ship has been sighted off the coast of Aleport, and the subsequent appearance of a dangerous-looking group of men at the Sastasha Seagrot has the Yellowjackets greatly concerned. Speak with V'mellpa at the ferry docks on the lower decks, and receive directions to the location of the caves.

V'mellpa has suggested that you pay a visit to the Hall of the Novice before continuing your journey to Sastasha. Make your way to the Adventurers' Guild building located north of Aleport, and speak with the seasoned adventurer.

You have concluded your educational visit to the Hall of the Novice. Continue on to the north, and speak with the Yellowjacket stationed outside the entrance to Sastasha.

The Yellowjackets are concerned that the unsavory-looking men seen entering Sastasha may belong to the Serpent Reavers, the pirate allies of the Sahagin. Search the caves and ascertain whether or not such suspicions are well founded.

※Sastasha dungeon.

You have discovered a pirate den in the depths of Sastasha. Just as the Yellowjackets feared, it would appear the Serpent Reavers and their Sahagin masters are using the caves as a base for their nefarious operations. Return to Limsa Lominsa without delay, and report your findings to Baderon at the Drowning Wench.

Having listened to your findings, Baderon expresses his satisfaction with your work, and mentions another task which might be of interest to you. It seems the Adventurers' Guild in Gridania wishes to employ the services of a seasoned adventurer. Prepare your gear, then speak with Baderon when you are ready to embark on the next stage of your journey.


CALL OF THE FOREST
According to Baderon, the Adventurers' Guild in Gridania is recruiting people for an as-yet-undisclosed task. You can learn more by speaking with Miounne, the proprietress of the Carline Canopy.

You have expressed your interest in the task to Miounne. Let her know when you are ready to hear the details.


FIRE IN THE GLOOM
It would seem that a cult known as the Lambs of Dalamud has been engaging in suspicious activity in the Tam-Tara Deepcroft. Make your way to the burial site and speak with the Quiverman posted by the entrance to receive further instructions.

You learn that the Lambs of Dalamud believe in the divinity of the lesser moon, Dalamud, whose descent ushered in the Seventh Umbral Era. Your task is to sweep the Deepcroft and purge it of cultist presence.

Arriving at the innermost depths of the Tam-Tara Deepcroft, you are assailed by the vengeful spirit of Galvanth the Dominator. At the end of a titanic struggle, you succeed in sending this dark being back to the abyss, thus foiling the cultists' plot to awaken a great evil. Make haste back to Gridania, and report all that transpired to Miounne.

Miounne laments the recent rise in casualties among adventurers. She attributes this unfortunate trend to a burgeoning demand for manpower, which makes it easier for the unprepared to take on tasks that are beyond them. Confident that you will give her no cause to worry, Miounne gladly tells you that the Adventurers' Guild in Ul'dah is recruiting. Speak with her again if you would know more.


CALL OF THE DESERT
According to Miounne, the Adventurers' Guild in Ul'dah is recruiting people for an as-yet-undisclosed task. You can learn more by speaking to Momodi, the proprietress of the Quicksand.

You have expressed your interest in the task to Momodi. Let her know when you are ready to hear the details.
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