Falkbryda suggests that you partake in diversionary maneuvers intended to draw Sahagin eyes away from the Maelstrom scouts presently reconnoitering the Sapsa Spawning Grounds. Speak with U'jughal if you would lend a hand.
You offer your services to U'jughal, who is at first reluctant to have an irreplaceable hero risk himself for a trifling matter. However, she relents under your insistence, and bids you go to Halfstone and destroy Sahagin pavises with the explosives provided. If detected, you are at liberty to engage the enemy.
You have successfully blown up the Sahagin pavises and vanquished the sentries that were drawn to the commotion. Return to Camp Skull Valley and report your success to Falkbryda.
Falkbryda thanks you for your part in ensuring the scouts' safety. All that remains now is to await their safe return.
SCOUTS IN DISTRESS
Falkbryda's scouts are late to return, and she is beginning to fear for them. She bids you ascertain their fate, and furnishes you with a flask of restorative on the chance that her men are injured. Start your search by focusing on the entrance to the Sapsa Spawning Grounds, and treat any wounded you find.
You have located one of the scouts and given him the restorative. According to the soldier, he alone managed to flee from an ambush, while his comrades were captured and taken to the Serpent's Tongue. Though Falkbryda expressly forbade venturing too deep into enemy territory, in the name of camaraderie, you resolve to find and rescue the remaining scouts.
You are assailed by a trio of Serpent Reavers, but succeed in vanquishing them. Alas, you have arrived too late to save two of the scouts, who were slain in captivity. The coast being clear, you are free to pick up the corpses of the hapless soldiers, unpleasant though the task may be.
You have collected the soldiers' corpses. See them returned to Falkbryda at Camp Skully Valley, that they might receive a proper burial.
Falkbryda cannot hide her anguish at the brutal end her soldiers met, and hopes that the men still missing did not suffer the same fate. Though the price was dear, the Maelstrom now has the intelligence it sought, and the operation may commence. See to your preparations, and be ready to move out at a moment's notice.
THE GIFT OF ETERNITY
Having made her final assessment of the situation, Merlwyb gives the order for the operation to commence. According to the scout you rescued, the summoning ritual is being held at the beastman aetheryte situated deep within the Sapsa Spawning Grounds. Accompany Y'shtola into the Sahagin lair, and fight your way to the aetheryte.
Upon passing the first checkpoint, you are assailted by Sahagin guards, whom you swiftly vanquish. Make haste now for the next checkpoint.
You have made your way through the next checkpoint, dispatching the Sahagin thatb arred your way. Make haste now for the final checkpoint.
Leaving a river of Sahagin blood in your wake, you have made it through the final checkpoint. Continue on and rejoin Y'shtola.
Despite your best efforts, the summoning ritual is completed and Leviathan is come once more. But no sooner did the primal manifest than he bent his course for the open sea. Her face laden with dread, Merlwyb expresses her fear that Leviathan means to unleash a tidal wave. Speak with her again, that you might better understand the impending danger.
According to Merlwyb, the destructive potential of Leviathan's tidal wave far surpasses anything that occurs in nature. If the primal is not stopped, whole settlements will be laid waste. But with the Lord of the Whorl already far out to sea, how can such a disaster be prevented?
INTO THE HEART OF THE WHORL
Conceding that little can be done to thwart Leviathan's plans so long as he remains in the open sea, Merlwyb bids you join her in Limsa Lominsa to assess the available options. As always, speak with the guardsman Zanthael in Bulwark Hall to be admitted to the command room.
Before a hushed audience, Merlwyb recounts the tale of Halfstone, a hamlet obliterated by a tidal wave of Leviathan's making. The need for action is plain, but it soon becomes clear that neither the Admiral nor your fellow Scions know of any means to vie with the Lord of the Whorl upon the open sea. It is then that Storm Marshal Eynzahr steps forward with a most unorthodox proposal: to use the power of corrupted crystals, borne upon an improvised twin vessel, to rob Leviathan of his command over the element of water. Being the best─and only─plan available, all involved swiftly agree to support the endeavor, yet you cannot help but wonder at its ambition. Perhaps it would be useful to ask Yugiri for her opinion on the matter.
The Maelstrom has caught wind of a man who claims to have felled the mighty Leviathan. Though it seems unlikely that there is any truth to this rumor, thoroughness demands that you determine its authenticity. Make your way to the Grey Fleet in lower La Noscea, and seek out the fellow in question.
You arrive at the Grey Fleet to find your old friend Trachtoum being his usual blustering self. Though it is immediately clear that your time has indeed been wasted, you cannot help but feel a sense of relief. After all, had the fanciful claims come from a more artful liar's lips, it might have taken you days to disprove them. No sooner have you had this thought than Minfilia contacts you via linkpearl with news that the twin vessel is ready. Proceed to the Moraby Drydocks and report to Eynzahr.
Eynzahr confirms that the moment of truth is at hand. You need but signal your readiness and the Whorleater will bear you forth to your meeting with Leviathan. Brace yourself, for this voyage shall take you through the heart of the maelstrom.
LORD OF THE WHORL
With little more than a look, you signal your readiness to do battle with Leviathan. At your command, the twin vessel Whorleater will be towed out onto the open sea, where the Lord of the Whorl awaits you. The fate of Limsa Lominsa rests upon your shoulders. Do not falter.
※The Whorleater (Hard) trial.
Following a titanic struggle on the high seas, you succeed in vanquishing Leviathan. Make your way to Limsa Lominsa, that you might bask in the Admiral's gratitude. As always, speak with Zanthael in Bulwark Hall to be admitted to the command room.
You report your victory over Leviathan to a grateful Merlwyb, who pronounces you her nation's greatest ally. Apparently inspired by your philanthropic endeavors, she subsequently pledges to send provisions to the Doman refugees at Revenant's Toll. Keen to repay this act of kindness, Yugiri, in turn, offers to share knowledge of her Far Eastern martial art with any who would learn. In response to her concern that the style may seem outlandish to Eorzeans, Thancred reveals that there are individuals in Limsa Lominsa who are more than capable of adapting to the techniques. Though the details yet remain hazy, you sense that interesting times lie ahead for you and your fellow adventurers.
WHEN YUGIRI MET THE FRATERNITY
Zanthael gives you a letter of introduction from Merlwyb, which should grant Yugiri access to the Lominsan underworld. Take the letter to the southern area of the lower docks, and show it to the inconspicuous man.
Despite Zanthael's earlier warnings, the inconspicuous man extends Yugiri the warmest of Lominsan welcomes. Duly heartened, she declares her intent to study the fighting techniques employed by his fraternity, and expresses her hope that you will be her student when the time is ripe.
THROUGH THE MAELSTROM
Before parting ways with you to study the secret fraternity's combat techniques, the ever-courteous Yugiri bids you relay her gratitude to Minfilia. For want of anything better to do, return to the Rising Stones at Revenant's Toll, and convey her sentiments to the Antecedent.
You arrive at the Rising Stones, resolved to pass on Yugiri's words of thanks, but before you are able to do so, Minfilia proceeds to externalize her thoughts with regard to recent events. Based on the phenomenon she observed in the moments prior to Leviathan's summoning, the Antecedent is convinced that the true nature of the Echo and the secret to defeating the Ascians now lie within reach. Even as she resolves to take action, however, Urianger bursts into the solar bearing grim tidings: The Isle of Val, home to the Students of Baldesion, has been destroyed by a spell like in power to Ultima...
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Date: 2019-07-08 02:09 pm (UTC)